Archive for August, 2009

leonard 1 Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev BombThis guest post was written by Leonard Speiser, a founder at Twables, an application platform for Twitter that launched earlier this year. Prior to founding Twables Leonard worked at Trinity Ventures as an EIR. Before that Leonard co-founded Bix, a website that enables anyone to create, enter or join a contest. Yahoo acquired the company in February of 2007 and Leonard took on the additional responsibility of running the Yahoo Groups business. Leonard has also previously worked at eBay and Intuit, and has founded two other companies.

It’s 11 p.m. on a Sunday night when I notice that Twitter founder @ev has just tweeted about FB140, our company Twables’ days-old service that helps you find your Facebook friends on Twitter. Since our launch, I’ve felt like a surfer, waiting for a wave of users to start using our service. A few smaller waves have trickled through in our first days since launch, but Ev’s post represents something totally different. I mean, here’s someone who has more than a million followers and receives personal messages from Lance Armstrong.

I was beyond excitement until I realized a tweet from @ev has the force of nuclear explosion. And a nuclear explosion makes a very, very big wave. I quickly IM’d my only developer to warn him. Then I ran a Twitter search on Ev’s tweet and saw that it was getting retweeted. A lot. Between midnight and 6 a.m. alone, 170 people had retweeted him. “Frak,” I thought, “we might not scale.” For the next six hours, my developer began spinning up machines on Amazon, reworking our code and rolling it out overnight as we tried to ride the wave without having it crash down upon us. By then, we were doing more traffic in an hour than we had all week. Fortunately, he’s a killer Java programmer, and we’ve stayed afloat so far. By 6 a.m., exhausted, I reflected on three things I’ve learned since stumbling into development on the Twitter platform just two months ago.

1. Business hours are dead. 24/7 is the new 9 to 5. Real-time messaging means that anyone can start talking about your product at any time and that talk can snowball before you know it. I happened to see Ev’s post nine minutes after he sent it, but what if I hadn’t checked Twitter at all? Our site would have been down and a golden opportunity missed. As much as I love all the new technology (Amazon Web Services, Twitter APIs, Google Apps) that makes it possible for a two-person company to operate, it’s tough, if not impossible, for two people to be on call at all times. Perhaps this means that business guys like me are going to have to start wearing ops pagers (what? business people actually earning their paycheck?). How can you sleep for fear that someone will say something to tens of thousands of people that you really need to respond to. Is our only solution to never go to sleep?

2. The Borg has finally arrived. On Friday afternoon, I popped my head into Dave McClure’s office to shoot the breeze and mentioned a thought that Twitter was a bigger threat to MySpace than to Facebook. Before the words were out of my mouth, he had tweeted it, Dave-style. Instantly, people started to respond with their thoughts, and I realized that Dave was crowdsourcing our discussion before he’d even formed his own opinion. Will we all use the real-time world to have conversations? While Dave has the unfair advantage of a lot of followers, most of you are just at the beginning of your Twitter experience. I predict that you’ll join the Borg soon enough. The reality is that many of you are accustomed to asking those around you for advice. The difference is that now you’ll be able to accomplish your information-gathering process in minutes instead of weeks. Our company gets advice from users within hours of our initial launch and we are able to release changes for those users on the same day. If the dialogue with customers is now real-time, then the process of incorporating feedback needs to be real-time, too. Sorry big companies, life is about to suck for you!

3. The Patriot Act can’t hold a candle to Citizen Paparazzi. An hour before Ev’s post, I was talking to two friends about Twitter. They mentioned that a friend of theirs had tweeted about their two-year-old son a few times, which they characterized as an “unusual” experience. Celebrities will finally have their revenge as two out of every three of your neighbors starts tweeting about everything you’re doing. The Supreme Court will have to revisit the definition of “reasonable expectation of privacy” when a father’s kid tweets that daddy is reading Playboy in the bathroom. (That happened to a buddy of mine. Not to me. A buddy of mine.) This may not seem like a new phenomenon, what with YouTube videos and the like already starting this trend. However, the pace at which things spread is now so close to real-time that it almost erases the line between past and present. Real-time communication invites the world to experience your life with you, as it happens.

I don’t know if the world after Twitter will be better or worse. (For me, I think it will be better.) But when your tidal wave approaches, will you be ready to ride it?

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 Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev Bomb
 Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev Bomb

 Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev Bomb
 Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev Bomb

 Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev Bomb  Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev Bomb  Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev Bomb  Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev Bomb  Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev Bomb

 Dr. TweetLove, or How I Learned to Stop Worrying and Love the @Ev Bomb

twolves YC Funded FanChatter Takes Social Media To The Ball GameEvery day, sports fans congregate at their nearest big-league stadium to bask in each other’s cheers, body paint, and beer, relishing their shared enthusiasm for the teams they love. But then the game ends. Everyone is forced to head back to their normal lives to trudge through their day jobs once more, at least til the next home game comes round. Social media can offer them some comfort, giving them a chance to take the community home with them. Unfortunately, many professional sports teams are still failing to tap into this effectively.

FanChatter, a Y Combinator funded company that’s launching today, is a startup that’s looking to help fix this problem. The company is focused on helping major sports teams increase engagement both during and after games using user-submitted content, Twitter, and other social services. And while the company is still quite new, it’s already got some major customers, including the Minnesota Twins, the Minnesota Timberwolves, and the University of Oaklahoma.

One of the site’s core features is its photo gallery. During games, fans are encouraged to Email photos taken from their cell phones to a designated Email address, for the chance to have their photos appear on the stadium’s Jumbotron. Teams receive the photos in real-time and build photo galleries from them, which they can then use in place of the candid video shots we’ve all seen so many times between innings or during a time-out. Obviously teams aren’t able to display every photo submitted, but FanChatter also takes these photos and builds a shared photo album — one for each game — which can then be accessed by fans from the team’s home page. You can see what these albums look like by checking out the Twins’ page here. Fans will also soon be able to share their videos taken at the game, though these likely won’t be appearing on the Jumbotron as they take too long to filter through.

Another of the company’s features is the ChatterBox, a widget that can display a stream of tweets relevant to a particular hashtag or topic (the Timberwolves have one that shows tweets with the tag #twolves). Fans can use this to communicate during the game, and to follow the latest news from home. The widget is similar to one that’s offered by Tinker, which launched earlier this year.

FanChatter licenses its technology with fees set on a case-by-case basis, and has plans to extend its technology beyond sports to include other major events, like concerts. It also has plans to roll out iPhone applications, which would give fans a better way to interact with each other while they’re still at the game.

ballgame YC Funded FanChatter Takes Social Media To The Ball Game

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 YC Funded FanChatter Takes Social Media To The Ball Game
 YC Funded FanChatter Takes Social Media To The Ball Game

 YC Funded FanChatter Takes Social Media To The Ball Game
 YC Funded FanChatter Takes Social Media To The Ball Game

 YC Funded FanChatter Takes Social Media To The Ball Game  YC Funded FanChatter Takes Social Media To The Ball Game  YC Funded FanChatter Takes Social Media To The Ball Game  YC Funded FanChatter Takes Social Media To The Ball Game  YC Funded FanChatter Takes Social Media To The Ball Game

 YC Funded FanChatter Takes Social Media To The Ball Game

iphone3gjaug09 Engadgets recession antidote: win a 16GB iPhone 3G from Rapid Repair!

This whole global economic crisis, and its resulting massive loss of jobs got us thinking. We here at Engadget didn't want to stand helplessly by, announcing every new round of misery without giving anything back -- so we decided to take the opportunity to spread a little positivity. We'll be handing out a new gadget every day to lucky readers until we run out of stuff or companies stop sending things. Today we've got a 16GB iPhone 3G on offer, courtesy of Rapid Repair!. Read the rules below (no skimming -- we're omniscient and can tell when you've skimmed) and get commenting! Hooray for free stuff!

Big thanks to Rapid Repair for providing the gear!


The rules:

  • Leave a comment below. Any comment will do, but if you want to share your proposal for "fixing" the world economy, that'd be sweet too.
  • You may only enter this specific giveaway once. If you enter this giveaway more than once you'll be automatically disqualified, etc. (Yes, we have robots that thoroughly check to ensure fairness.)
  • If you enter more than once, only activate one comment. This is pretty self explanatory. Just be careful and you'll be fine.
  • Contest is open to anyone in the 50 States, 18 or older! Sorry, we don't make this rule (we hate excluding anyone), so be mad at our lawyers and contest laws if you have to be mad.
  • Winner will be chosen randomly. Winner will recieve one (1) 16GB iPhone 3G.
  • If you are chosen, you will be notified by email. Winners must respond within three days of the end of the contest. If you do not respond within that period, another winner will be chosen.
  • Entries can be submitted until Saturday, August 1, at 11:59PM ET. Good luck!
  • Full rules can be found here.

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Engadget's recession antidote: win a 16GB iPhone 3G from Rapid Repair! originally appeared on Engadget on Sat, 01 Aug 2009 12:00:00 EST. Please see our terms for use of feeds.

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pizza hut Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two WeeksTwo weeks ago, restaurant chain Pizza Hut launched an iPhone application (iTunes link) with a bunch of bells and whistles, and apparently users were hungry for it. Downloads of the app for iPhone and iPod Touch have exceeded 100,000 downloads just before the weekend, the company informs us.

Good for them, because Pizza Hut really made an effort with the software program, which they amusingly dubbed a “killer app for your appetite”.

Aside from the ability to order food, the app boasts a bit of entertainment to spice things up. It includes a so-called “virtual fridge” where you’ll find coupons to add to your order and a free game called “Pizza Hut Racer” that you can play while you kill time waiting for your food to arrive.

More of this, please.

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 Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two Weeks
 Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two Weeks

 Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two Weeks
 Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two Weeks

 Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two Weeks  Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two Weeks  Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two Weeks  Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two Weeks  Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two Weeks

 Pizza Hut’s Delicious iPhone App Tops 100,000 Downloads In Two Weeks

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