In 1997 Wired Magazine declared the browser dead. “Sure, we’ll always have Web pages. We still have postcards and telegrams, don’t we?” said Kevin Kelly and Gary Wolf. They were wrong, of course. The browser is still the killer app of killer apps. It’s the single most important way that we interact with the Internet. From Wikipedia to webmail to YouTube, it’s the universal virtual machine that has made pc operating systems irrelevant. If all you have is a browser, you’ll be just fine. Fast forward to today and Wired is once again saying the browser is dead . “Over the past few years, one of the most important shifts in the digital world has been the move from the wide-open Web to semiclosed platforms that use the Internet for transport but not the browser for display,” says Chris Anderson. And about that 1997 article: They weren’t wrong, they were prescient . “The point was altogether prescient,” Anderson says now of that article. Overheard on the TechCrunch Yammer stream: “Possibly the greatest explanation for being dead fucking wrong that I’ve ever seen.” Wired is still wrong. Way wrong. The new article is based on a foundation of data supplied by Cisco that shows web traffic, as taking a smaller piece of total Internet traffic. The chart itself is misleading, as BoingBoing pointed out. But even taken at face value, it’s still wrong. Wired’s argument, based on the data, is that the browser is dead and apps, like iPhone apps, are taking over. “This is not a trivial distinction. Over the past few years, one of the most important shifts in the digital world has been the move from the wide-open Web to semiclosed platforms that use the Internet for transport but not the browser for display.” Um, ok. But the data doesn’t show this at all. Sure, video traffic is expanding. Which makes sense because it’s a heavy load. But most of it is also being transported via Flash and HTML right through a web browser. And most app data is counted under “web” in Wired’s graph, meaning its all lumped together with normal browser data. In other words, Wired took a misleading graph and then drew all kinds of conclusions based on it that don’t even make sense in their make believe world. It’s like they showed a picture of a banana and said it explains the rising cost of gasoline. In fact, the only thing Wired’s chart really shows is that video files are really big, and people like to watch them in browsers. The browser isn’t dead. Web pages aren’t dead. HTML works really, really well. Check out Facebook’s iPad “app,” for example. You don’t download it from an app store, you just point your browser to touch.facebook.com . Not only does it work really well, Steve Jobs doesn’t get to have a veto right over people using it. It’s no wonder that we’re seeing a surge of traffic from the iPad to our site, via a browser. Apps are great on mobile phones with small screens. But they are a pain to install and keep synchronized. Eventually having less local software will make sense on phones, too. All you really need is that browser virtual machine and you can pull everything else from the cloud. This is obvious. Only a bunch of hipster tech journalists checking email on their iPads all day* would think otherwise, and then make up a bunch of data to support their argument. *Wired, not us.

There is no question that Android’s share of the smartphone market is growing by l leaps and bounds . Earlier today, Nielsen came out with some more evidence that Android keeps rising. It published some very provocative numbers today suggesting that Android’s share of new smartphone subscribers surged past new iPhone subscribers in the U.S. during the second quarter, commanding 27 percent of recent smartphone purchases compared to 23 percent for the iPhone. These figures represent new smartphone purchases over the preceding 6 months.  In terms of total smartphone subscribers in the U.S., the iPhone still has more than twice as many as Android, with 28 percent versus 13 percent.  But that number was flat for iPhone from the first quarter, while Android’s share rose from 9 percent.  (Blackberry is still bigger than both with 35 percent share of total subscribers, and 33 percent of recent subscribers). The relative gains of Android compared to iPhone could very well signal a tipping point for Android.  Perhaps the weight of all 20+ Android phones and multiple carriers is finally collectively beating the iPhone, and there will be no looking back.  Or maybe the fight is not yet over. According to this data, new Android subscribers passed iPhone subscribers in the second quarter, which ended on June 30.  The new iPhone 4 was announced on June 7 , but not available until June 24th. In other words, this data only includes one week of iPhone 4 sales. The flat market share line may very well be indicating nothing more than the end of the iPhone 3Gs product lifecycle. Many people who wanted a new iPhone delayed their purchase in anticipation of the iPhone 4. Yes, the iPhone 4 has some antenna issues, but those do not seem to be affecting sales . Can Android keep on taking market share among new smartphone buyers, or will the iPhone bounce back next quarter with the full force of iPhone 4 sales behind it? Like they say, one data point does not make a trend. CrunchBase Information iPhone 4 Android Information provided by CrunchBase

This guest post was written by Alex Ahlund, the former CEO of AppVee and AndroidApps , which was recently acquired by mobile app directory Appolicious. He is currently an advisor to Appolicious. One of the most commonly asked questions we get from both developers and industry outsiders is: how much money can I make developing apps? It’s a hard question to answer. So we decided to conduct a survey. We asked for sale sdata from 124 developers that market applications ranging in price from 99 cents to $79.99. This survey was conducted on apps that ran the gamut of popularity, from wildly successful to barely breaking three figures. Developers were anywhere from funded companies with multiple titles under their belt, to first time, single-person authors. Both regular app developers, as well as game developers were included. This mining of data was intended to cover the entire iPhone app industry as a whole, without allowing outliers to skew the data too much in one direction. There are many different metrics that must be taken into account – just because product X sold well does not mean product Y will. As a longtime publisher of app reviews, I’ve always been a bit apprehensive about sharing cold, hard statistics because of this issue. Taken as a precise gauge for future iPhone apps, statistics can be completely misleading. Therefore, I strongly encourage you to interpret this information only as an overview of the industry, which, like any others, has its blockbusters, stragglers and everything in between. The following financial information is pulled from 96 developers who provided in-depth sales data and pricing metrics. The average total number of units sold was 101,024 copies within an average period of 261 days. The average number of units sold per day was 387. The average price was $5.49, although the data skews due to the $49.99 outlier. In most cases, the price point was $0.99. The average number of updates released was 3.89, with the average total development cost amounting to $6,453. Several developers omitted development costs and most did not include their personal time in these figures. It is safe to assume the cost would be at least five or ten times more when using a contracted team. But on average here, iPhone developers are seeing a return of more than 15 times their initial, albeit small, development costs. Market success still top-heavy However, when the top 10% of the most successful apps are removed from the data set, the numbers skew much lower, giving a far better impression of what the iPhone industry looks like for most developers. In this scenario, the average sales were 11,625 total units, averaging 44 copies/day. Approximately 23% of apps sold less than 1000 units from launch (ranging from 12 to 370 days in the App Store). Further, 56% of apps sold less than or equal to 10,000 units, while 90% sold less than 100,000 units, with the remaining 10% achieving sales of 127,000 – 3,000,000 units. While industry wisdom states that application updates always boost downloads and sales, Apple has changed how updated apps are given exposure and this now doesn’t quite hold true. Some developers reported that updating the app gave only a small—and brief—spike in downloads. What did seem to have a larger impact on sales was a drop in price, although this also tended to taper off quickly. Being featured by Apple is the greatest contributor to spiking sales. The level of Apple promotion, as expected, reflected what sort of increase the developer would see. Areas such as “New and Noteworthy” produced slightly less gains than “Staff Favorites” or “What’s Hot.” Generally speaking, it is safe to assume a 2-20X sales spike following being featured, with the effect lasting roughly a week or so before returning to average numbers. The key here is to use this dramatic spike to propel the app onto a top list—be it the universal top 100 or in a top list for a specific section or country. Once there, the app has a much better chance of moving up and reaching a higher plateau of sales. From a marketing perspective, the same tactic could be applied. While not all apps have the likelihood of being featured, focusing promotional efforts within a tight timeframe can be the key. Instead of spreading out marketing and advertising over the life of a product, focusing efforts into a narrow window (preferably, in terms of days) can be much more effective in getting the app onto a top list. Now, let’s take a look at specific applications. I encourage examining the apps themselves to understand what exactly went into them. The production values, complexity, niche, and pricing determine why they produced either excellent or paltry sales results. The following list reflects 50 applications from the data set that covers the range of sales: App Name Total Sales Days in Market App Price Xpong 20 210 0.99 ShingleNav 28 156 4.99 Fumbers 62 40 1.99 Greenthumb! 87 231 1.99 FastTrac 199 60 4.99 splojit 217 238 0.99 Size Convert 354 210 0.99 Handbook of High-Risk Obstetrics 436 210 49.99 Traveler’s Quest 532 97 2.99 Cougar Call 800 229 0.99 Seasonalysis 1000 200 49.99 The Power of Now, by Eckhart Tolle 1179 223 13.99 Star Ride 1200 270 2.99 Star Fusion 1323 217 0.99 Germs 1465 102 0.99 iWasted 1500 201 0.99 Silly Songz 2000 365 0.99 School timetable 3648 395 0.99 Pi Cubed 3775 316 9.99 CardSnap 4690 342 14.99 Adaptunes 4754 272 0.99 Theme Park Madness 4788 367 2.99 Birthday Reminder 10000 250 1.99 Craigly 10000 400 0.99 EleMints 10224 505 4.99 Gridlocked: Traffic Control 12500 270 0.99 MeetMe. 15000 180 0.99 MicroCars 16613 230 1.99 Green Screen Studio 17025 210 2.99 NineGaps 18120 278 0.99 Distant Suns 20000 450 6.99 Numerology 34905 518 4.99 iEscaper! -Escape From the Ninja’s Lair- 35000 215 2.99 Tap ᅠ Forms ᅠ Database 35100 517 8.99 A Doodle Flight 38000 225 0.99 Mini Touch Golf 40000 596 0.99 Art Envi 40000 580 0.99 Mover+ 46000 195 2.99 Orbital 50000 180 1.99 Scanner Pro 52514 143 6.99 Movie Challenge 53402 475 1.99 Formula Racing 127483 127 0.99 Stitch’em Words 200749 353 1.99 Air Hockey 300000 578 0.99 Finger Physics 418000 155 0.99 Fling! 500000 205 0.99 Moto X Mayhem 800000 218 0.99 PocketGuitar 1300000 530 0.99 Flight Control 2000000 361 0.99 Bejeweled 2 3000000 600 2.99 Common marketing techniques include Facebook, forum posts, Twitter, own website, press releases, LinkedIn, app Review sites, blogs, friends, contests, YouTube, advertising (Print, PPC, and banners), flyers, newsletters, Flash Demos, physical networking and podcasts. While each of these methods helped developers in some ways, the real marketing power to make or break an app product rested in the hands of Apple and their selection choices. Apps with successful products in other industries (tie-ins) gained a significant boost from that relationship. The same held true for developers with a known presence already on the web. The iPhone app market is something that is still in its infancy when one considers what it will look like only a few years from now. Although we are at more than 200,000 apps released, one million doesn’t seem so far fetched given the rate of growth thus far. These sales analytics should offer a starting point for understanding the general landscape, but are not necessarily indicative of one’s own app success. We’ve seen apps made in a weekend earn millions and apps taking months or more earning next to nothing. Developers can either find a niche and get extremely lucky, or produce a fantastic product with high production values. In the end, the latter is the safer route to success. Time to get crackin’… CrunchBase Information AppVee Appolicious Information provided by CrunchBase

Google has just updated the pie chart on its Android Developers site that shows just how many Android users are running each version of the mobile OS. The latest stats: 32.4% of users are on the most recent version, Android 2.1. That’s a rise of 5.1 percentage points since mid-April. But the bulk of users are still running earlier versions — 29.4% are on 1.6, and 37.2% are on 1.5. This data is important to developers because it indicates how fragmented the market is, and which operating systems they should ensure their applications are compatible with. As we’ve noted before , the fact that over two thirds of Android users are still tied to an outdated operating system is a serious problem — for example, anyone who isn’t on 2.1 can’t run the official Twitter app . (Google may address this at its I/O conference later this month). One other reason this is interesting: Google is now updating this OS pie chart more frequently. There was a four month gap between the previous updates that stretched from January 2010 (before the Nexus One was released) until mid-April. The latest updates came only a few weeks apart. CrunchBase Information Android Information provided by CrunchBase

Google wants us to move all of our data to the cloud. And yet, they keep having issues where a service that many people rely heavily on goes down. The latest is Google Calendar, which has been down for many people for well over an hour now. The App Status Dashboard , and Google Calendar’s Twitter account confirm the disruption, but won’t say what caused it. We have an email into Google as well and will update when we hear back. The Dashboard is listing it as a “Service disruption” rather than a “Service outage,” as it appears that it’s not hitting all users — but judging from Twitter reactions it’s at least thousands, if not more. Over the past year, Gmail, Google’s most important web app, has had a series of high – profile outages. Plenty of services, including Google’s, often get disrupted for a few minutes at a time, but these issues have been of a much larger scale, some as long as a few hours. Obviously, the more that keeps happening, the harder it’s going to be to sell people on the idea of storing all their data online. Unless, of course, there’s an offline element. Google has that by way of Gears, but it’s ditching Gears in favor of HTML5 offline capabilities. However, not all browsers support that yet.

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