Facebook On AIM Is A Hit: 1 Million Users

aimlife2 Facebook On AIM Is A Hit: 1 Million UsersIn February AOL added the ability to message your Facebook friends on AIM, giving Facebook users a nice stand alone client to chat with their Facebook friends. Since then, more than 1 million people have used Facebook Connect on AIM to access that Facebook friends list, AOL tells me, and all of these were new installs of the AIM client.

That’s about 5% of the total 21 million monthly AIM users, according to Comscore. And those numbers should rise significantly – recently AOL also added the ability to sign into AIM directly with your Facebook credentials.

AOL is also having success with its Lifestream product that they released in March. That social networking aggregator is built into their iPad application, which is currently the second most popular social networking iPad app after Twitterific. Soon, says AOL, users will be able to sign into the AIM iPad app using their Facebook credentials, too.

We spoke with Brad Garlinghouse, the AOL executive who runs AIM and other community products, late last month about his vision for aggregating social content.

Information provided by CrunchBase

 Facebook On AIM Is A Hit: 1 Million Users  Facebook On AIM Is A Hit: 1 Million Users  Facebook On AIM Is A Hit: 1 Million Users  Facebook On AIM Is A Hit: 1 Million Users  Facebook On AIM Is A Hit: 1 Million Users  Facebook On AIM Is A Hit: 1 Million Users

 Facebook On AIM Is A Hit: 1 Million Users
 Facebook On AIM Is A Hit: 1 Million Users

 Facebook On AIM Is A Hit: 1 Million Users  Facebook On AIM Is A Hit: 1 Million Users  Facebook On AIM Is A Hit: 1 Million Users  Facebook On AIM Is A Hit: 1 Million Users  Facebook On AIM Is A Hit: 1 Million Users

 Facebook On AIM Is A Hit: 1 Million Users

 Social Gaming Execs Discuss Growth, Monetization, And The Future Of...

socialappslogo Social Gaming Execs Discuss Growth, Monetization, And The Future Of...Today at the Inside Social Apps conference in San Francisco, a panel of top social gaming executives met to discuss the future of gaming on Facebook. The conversation touched on quite a few issues, including the evolution of social gaming mechanics, monetization, and whether or not the industry would be able to continue its incredible growth over the next few years. One bold prediction: Playdom CEO John Pleasants says that the reach of social games will double in the next 18 months.

The Panelists:
John Pleasants, CEO, Playdom
Peter Relan, Executive Chairman, CrowdStar
Vish Makhijani, COO, Zynga
Keith Rabois, VP Strategy and Business Development, Slide
Kavin Stewart, CEO, Lolapps
Moderated by Eric Eldon

Pleasants’ prediction came after an audience member asked if the social gaming companies would be able to sustain the growth they saw through much of last year. Zynga COO Vish Makhijani acknowledged that Zynga had seen some slowdown last quarter, but said that signs pointed to that trend changing. And the general consensus seemed to be that there was still lots of room for growth on Facebook, particularly internationally. The group also noted that there were opportunities abroad on social networks other than Facebook.

Another question touched on multiplayer in social games — or, rather, the lack thereof. Look at most popular social games these days, and you’ll notice that most of the interaction between games happens asynchronously, which isn’t really ‘multiplayer’ in the traditional sense. Lolapps CEO Kavin Stewart says this is because there already is a market for synchronous gaming, with games like World of Warcraft and console games. Slide VP Keith Rabois echoed this sentiment, explaining that synchronous multiplayer games are generally time consuming, and that Slide’s research showed that most people use Facebook in quick, 5-10 minute sessions between classes or when their boss isn’t looking. Not everyone agreed that synchronous gaming was out of the picture though — Playdom’s John Pleasants said that we’d probably see synchronous gameplay as an extension of some asynchronous games (I think he’s right).

One audience member asked about the recent report that Zynga was worth $5 billion. Makhijani declined to comment on the report, but CrowdStar’s Peter Relan concluded that it wasn’t off base. His logic? Relan says that casual games can scale to 10x the audience of more ‘hardcore’ games like World of Warcraft, and perhaps even more than that. The revenue models are different for these games (WoW uses recurring subscriptions while social games favor virtual currencies and virtual goods) but he says this huge audience make the valuation reasonable.

Perhaps the most interesting aspect of the panel was what wasn’t said, at least not directly. During a question on monetization — namely, Facebook’s Credits — there was a lot of talk about how a unified credits system can help developers because it allows for one-click purchases across all games. But there was also a sense that the developers didn’t want Facebook’s currency to become the only option for developers. Slide’s Keith Rabois noted that Facebook Credits are good for paying users, but there are other channels (like Offers) that address a broader audience. In other words, he doesn’t want to be chained to Facebook Credits, at least not yet.

Ultimately, though, it doesn’t always matter what the developers want. When asked if Facebook listened to these game developers when it came to policy changes, most of the execs noted that while Facebook might solicit their input, when push comes to shove it does what it wants.

 Social Gaming Execs Discuss Growth, Monetization, And The Future Of...  Social Gaming Execs Discuss Growth, Monetization, And The Future Of...  Social Gaming Execs Discuss Growth, Monetization, And The Future Of...  Social Gaming Execs Discuss Growth, Monetization, And The Future Of...  Social Gaming Execs Discuss Growth, Monetization, And The Future Of...  Social Gaming Execs Discuss Growth, Monetization, And The Future Of...

 Social Gaming Execs Discuss Growth, Monetization, And The Future Of...
 Social Gaming Execs Discuss Growth, Monetization, And The Future Of...

 Social Gaming Execs Discuss Growth, Monetization, And The Future Of...  Social Gaming Execs Discuss Growth, Monetization, And The Future Of...  Social Gaming Execs Discuss Growth, Monetization, And The Future Of...  Social Gaming Execs Discuss Growth, Monetization, And The Future Of...  Social Gaming Execs Discuss Growth, Monetization, And The Future Of...

 Social Gaming Execs Discuss Growth, Monetization, And The Future Of...

 Wibiya Raises $2 Million For Customizable Web Based Toolbars

71728v1 max 250x250 Wibiya Raises $2 Million For Customizable Web Based ToolbarsWibiya, a Israeli startup that develops customized web toolbars for websites, has raised $2 million in additional funding from Primera Capital. Previous investors in the company’s last two rounds include Yossi Vardi, Oded Vardi and Jeff Pulver.

Wibiya opened up its platform for creating customized web toolbars earlier this year. Wibiya’s toolbar for blogs and publishers integrates services, social media sites, applications and widgets, including Facebook, Twitter, Cooliris, and Tinychat.

Everything is customizable, giving publishers the ability to add Facebook Connect, enabling Twitter alerts, and more fairly easily. The toolbar has a fairly in-depth integration with Twitter, Search, latest tweets, Tweets about each page and more. Publishers can also bring their Facebook Fan Page stream to the toolbar. Interestingly, Wibiya has an “app store” of sorts, where publishers can customize their bars with a variety of apps, including Google Translate, YouTube, games and more.

Wibiya faces competition from Conduit, Meebo, MySpace, Yahoo, Digg and others.

Information provided by CrunchBase

 Wibiya Raises $2 Million For Customizable Web Based Toolbars  Wibiya Raises $2 Million For Customizable Web Based Toolbars  Wibiya Raises $2 Million For Customizable Web Based Toolbars  Wibiya Raises $2 Million For Customizable Web Based Toolbars  Wibiya Raises $2 Million For Customizable Web Based Toolbars  Wibiya Raises $2 Million For Customizable Web Based Toolbars

 Wibiya Raises $2 Million For Customizable Web Based Toolbars
 Wibiya Raises $2 Million For Customizable Web Based Toolbars

 Wibiya Raises $2 Million For Customizable Web Based Toolbars  Wibiya Raises $2 Million For Customizable Web Based Toolbars  Wibiya Raises $2 Million For Customizable Web Based Toolbars  Wibiya Raises $2 Million For Customizable Web Based Toolbars  Wibiya Raises $2 Million For Customizable Web Based Toolbars

 Wibiya Raises $2 Million For Customizable Web Based Toolbars

 MySpace Gets Serious About Events

Here’s a ray of product sunshine in an otherwise overcast MySpace world. Tonight they are launching a new MySpace events and calendar platform that integrates technology from MySpace Music, iLike, Social Plan and Facebook Connect (told you). It includes new tools for Artists to add concert events and allows users to add those events, share them, and even purchase tickets right from MySpace. It’s an elegant weaving of products that plays to a core strength of MySpace – music, and a huge database of event information – around 1 million concert events in 2010 alone. You can see the new MySpace Events page here.

It’s also a huge improvement from the existing event and calendaring apps on MySpace. Here’s what a concert event used to look like on MySpace:

event MySpace Gets Serious About Events

Here’s what an event might look like now, after the new launch:

event2 MySpace Gets Serious About Events

Users are also encouraged to share events with friends in the MySpace stream, on Facebook or on Twitter. And artists are being given new tools to actually create attractive concert listings. All of these events are aggregated into the users’ MySpace Calendars along with their normal calendar data.

In the coming months, says MySpace, they’ll add additional features around mobile access, concert notifications and movies and DVD releases and premiers.

Information provided by CrunchBase

 MySpace Gets Serious About Events  MySpace Gets Serious About Events  MySpace Gets Serious About Events  MySpace Gets Serious About Events  MySpace Gets Serious About Events  MySpace Gets Serious About Events

 MySpace Gets Serious About Events
 MySpace Gets Serious About Events

 MySpace Gets Serious About Events  MySpace Gets Serious About Events  MySpace Gets Serious About Events  MySpace Gets Serious About Events  MySpace Gets Serious About Events

 MySpace Gets Serious About Events

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