10x0606oub05flash Adobes Flash and Acrobat have critical vulnerability, may allow...When Adobe said Flash gives you the full web experience, it meant it. Part and parcel of the web, as we all know, is the good old hacking community, which has been "actively exploiting" a vulnerability in Flash Player 10.0.45.2 (and earlier versions) and Adobe Acrobat and Reader 9.x to overtake people's machines and do hacky stuff with them. This so-called flaw also causes crashes, but that's probably not what's worrying you right now. Adobe says the 10.1 Release Candidate for Flash Player looks to be unaffected, while versions 8.x of Acrobat and Reader are confirmed safe. To remedy the trouble, the company advises moving to the RC for Flash, and deleting authplay.dll to keep your Acrobat from performing undesirable gymnastics. Oh boy, Steve's gonna have a field day with this one.

Adobe's Flash and Acrobat have 'critical' vulnerability, may allow remote hijacking originally appeared on Engadget on Sat, 05 Jun 2010 17:45:00 EDT. Please see our terms for use of feeds.

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ipad device Adobe: Flash Apps Will Run On The iPad, Even Full Screen At Some PointWhile Apple is being lamented here and there for not supporting Flash on its shiny new iPad – boy does Cupertino have a strong dislike for the platform – Adobe has already responded to the news on the official Flash Platform blog.

The blog post, unambiguously titled “Building iPad Applications with Flash”, is mostly just to remind people of the company’s Packager for iPhone product, which will enable developers to make Flash apps function on the iPhone / iPod Touch through a work-around whereby Flash apps can be easily converted into iPhone apps using Creative Suite 5 (CS5).

We’ve written before that this could turn 2010 into the year when approximately 2 million Flash developers could potentially start cooking up stuff for the iPhone en masse. You can now add the iPad to that, it seems.

The company notes:

We announced the Packager for iPhone at MAX 2009 which will allow Flash developers to create native iPhone applications and will be available in the upcoming version of Flash Pro CS5. This technology enables developers to create applications for the iPhone, iPod touch, and iPad (though applications will not initially take direct advantage of iPad’s new screen resolution). It is our intent to make it possible for Flash developers to build applications that can take advantage of the increased screen size and resolution of the iPad.

For that latter part, Adobe points to this article by Christian Cantrell, Product Manager and Application Developer on the AIR team. The article goes in depth about how developers can build apps using Flash with authoring with multiple screen sizes and resolutions in mind.

You won’t be able to fire up, say, Hulu through your browser on the iPhone or iPad any time soon, but Adobe appears determined to show the world that Flash has its place on Apple’s products one way or the other.

And it’s also sending a message to Flash developers that they can and should stick to the platform rather than look at other ways to join the App Store goldrush.

 Adobe: Flash Apps Will Run On The iPad, Even Full Screen At Some Point
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 Adobe: Flash Apps Will Run On The iPad, Even Full Screen At Some Point

assistlylogo Assistly Comes Out Of Stealth, Adds Mark Cuban And David Liu As...We’ve just gotten our first look at Assistly, a new startup that’s looking to provide businesses with a robust platform for engaging customers on everything from Email to Facebook and Twitter. We first caught wind of Assistly back in October when its founding members left AOL in tandem, but until now the company remained firmly in stealth. Today it’s launching a new ’sneak preview’ version of its site at Assistly.com, and they’ve given us a handful of screenshots to showcase some of the features we can expect. The company is also announcing that Mark Cuban and David Liu are officially coming on as advisors.

CEO Alex Bard says that Assistly looking to capitalize on some key trends: first, that more and more businesses are establishing themselves on the web, and that consumers now have louder voices than ever with their presences on Twitter, Facebook, and blogs which makes customer service more important than ever. Bard says that existing customer service solutions are either old and difficult to use, or are new and easier to manage but lack much depth. Bard says that Assistly is looking to provide a platform that combines the best of both worlds, offering a robust customer service with self-service ease of use. You can see some of the upcoming features, including engaging with a customer on Twitter and managing multiple customer service tickets, in the screenshots below.

We still have’t gotten a chance to try out Assistly for ourselves, but the team behind it is enough to make us optimistic about its potential. The site was founded by Alex Bard, Gary Benitt, Jeremy Suriel, and Brad Birnbaum, each of whom previously worked together in building customer service-based companies back in the 90’s. The first, called eShare, was acquired in 1999; the second, called eAssist Global Solutions, was eventually acquired in 2004 after stumbling through the dot com bubble burst. Following the eAssist acquisition three of the team members left the space to start Goowy, a Flash widget maker that later sold to AOL. Now all four are reuniting as they return to the customer service space.

Bard says that Assistly is targeting an early 2010 public launch.

Other startups looking to help businesses interact with customers via social media include BuzzGain, PeopleBrowsr, Viralheat, and Scout Lab.

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zapak Nonoba’s “Ning For Gaming Sites” To Power Indian Gaming Platform...

Earlier this year, we wrote about Nonoba’s GameRise, a “Ning for Flash games” that lets anyone create a gaming website. India’ largest casual gaming platform, Zapak, is now using GameRise as a white-label solution to power the portals for its multi-player games. Zapak’s single player games will rest on an additional GameRise-powered site. Reliance-owned Zapak, which has more than 6 million registered users, contains more than 5,000 games on its platform.

GameRise is essentially a CMS that makes developing and maintaining customized Flash-based gaming sites featuring game catalogs and social services like chat rooms and forums. Part of Nonoba’s monetization plan was to sell GameRise’s API as a white label service. Since its launch in March of 2009, GameRise has signed-up over 100 customers for its white-label offering including Kongregate, Minijuegos.com and MTV’s Addicting Games.

The idea of creating a “Ning-like” gaming portal is innovative but the examples of the sites using GameRise’s white-label service on Zapak is pretty basic and could use a sleeker interface. That being said, Nonoba has been able to move gaming properties from two big-name media properties—MTV and Reliance— so the startup is off to a good start. Mochi Media is doing something similar in the gaming space, but focuses more on monetization, distribution and analytics for Flash games.

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