zynga logo 180x145 Social Games: How The Big Three Make Millions playfishlogo 180x180 Social Games: How The Big Three Make Millions playdom logo 180x64 Social Games: How The Big Three Make Millions
CrunchBase Profile Zynga Playfish Playdom
Location: San Francisco, CA London, UK Mountain View, CA
Money Raised: $39M $21 Million $0
Revenue: Estimated $200M Estimated $75M Estimated $60M
Rumors: Strong 2010 IPO candidate Possible acquisition talks with EA Raising Venture Capital
Key Apps: Facebook:
Farmville-61M
Mafia Wars-25.8M
Yoville-19.8M
Texas Hold Em’ Poker-18.3M
Facebook:
Pet Society- 20.5M
Restaurant City-17.3M
Country Story- 8M
135 million total installs for all games
Myspace:
Mobsters -14M
Bumper Stickers-11.7M
Own Your Friends-10.1M;
Facebook:
Sorority Life-7.1M
Mobsters 2-3.5M
Poker Palace- 1.5M

So much for the first generation of big Facebook/MySpace social application startups. Slide and RockYou both got huge valuations in venture rounds. But a new generation of application developers has taken center stage and are racking up big revenues and their own eye popping valuations: Zynga, Playfish and Playdom.

All three own popular social games on Facebook and MySpace. Zynga’s Farmville has 61 million monthly users. Playfish’s Pet Society has 21 million monthly users on Facebook. And Playdom has 16+ million monthly users of Mobsters on MySpace and Facebook Combined.

All three companies are getting a ton of press and investor attention. Zynga wants to go public next year. Playfish probably already got bought by EA for $400 million or more. And Playdom probably raised an unannounced big chunk of venture capital over the summer.

These three companies may be generating as much as $300 million annually on sales of virtual goods. Need a shotgun to do that next job on Mobsters? No problem. Pay with a credit card, paypal, or your mobile phone and it’s all yours. And people are obviously very willing to buy these virtual goods. Nothing new there.

The goal of all of these games is to get to a higher level, and generally have more fun growing things or killing things faster than your friends. Get addicted to the free version, then start spending to move things along more quickly. Once people are committed, it’s easy to get them to pay. You can read all about it on Business Week.

Except Business Week didn’t mention the dark side of the business at all.

All three companies are willing to give game currency in exchange for offers. Sign up for Netflix. Buy a ringtone subscription. Or energy drinks. Sign up for a credit card. Get car insurance. Take an IQ survey that requires a $9.99/month mobile subscription to see the results. We even found one for arthritis medication. Here’s how it all looks. One executive we spoke with says that 70% of total revenue from these applications may come in from lead generation, not direct payments. Netflix alone will pay $30-$40 for a free trial (requires credit card).

Three companies control most of these lead generation offers: TrialPay (appears to have the most legitimate offers), Offerpal and SuperRewards.

There’s nothing wrong with basing a business off of lead generation, although some of the offers are pretty sketchy (long term credit card or mobile subscriptions for little or not value). And the FTC does tend to take a swipe at them periodically. But the bigger problem is that advertisers may not be getting much for their payouts. As the higher quality advertisers bail, pressure to add the scam artists increases.

The cycle of all of these games is pretty standard. Get new users playing for free, give them incentives to message all their friends to signup, hit them hard for cash or lead generation for revenue, and move them up the levels. Rinse. Repeat.

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 Social Games: How The Big Three Make Millions

gridironlogo GridIron Live: A Rich, 3D Football Game On Facebook PlatformIt’s fall, and that means it’s football season. And while Madden has long been the dominant force in Football video games, he’s getting some new competition this year that’s looking to tap into the same market that has made fantasy football and coaching sims incredibly popular. One of these games, which we covered last week, is called Quick Hit. And today sees the launch of another: gaming studio Challenge Games has just launched GridIron Live, a Facebook-based football coaching sim that features 3D graphics.

For those that aren’t familiar with the genre: GridIron Live and QuickHit have the same high quality graphics as most modern video games, but they don’t feature the twitch-based gameplay you’ll find in Madden. Instead, you act as your team’s coach, picking plays and watching as your digital players fare against your opponent’s play calling. This can be a bit frustrating at times when something out of your hands goes wrong, but that’s true for any coaching job. And it’s a genre that’s become quite popular, though most of the other coaching sims have been far more basic.

gridiron2 GridIron Live: A Rich, 3D Football Game On Facebook Platform

The biggest difference between QuickHit and GridIron is that QuickHit requires a downloadable client built in Adobe AIR, whereas GridIron Live is built in Flash, doesn’t require a download, and is a Facebook app. This means that GridIron has a much lower barrier to entry (which is going to be key, as it’s a Facebook game), but the experience is less immersive, as everything is constrained to the Flash pane within Facebook in your browser. In terms of looks, GridIron looks great for a Flash game, sporting 3D graphics that are about on par with the original Playstation (CEO Andrew Busey says it’s the first 3D football game on the web). In contrast, QuickHit uses sprites which look cleaner and more polished, but aren’t in 3D.

Off the field, GridIron will allow gamers to purchase better players, as well as new plays that they can use to expand their playbooks. To buy these, gamers can use the tokens they earn in-game as they complete various tasks, or they can purchase them using real money. QuickHit uses a similar virtual goods model.

One of GridIron’s greatest assets is its integration with Facebook, which will be key in helping it spread virally. Whenever you finish a game you’re given the option to share your greatest in-game accomplishment (for example, your longest pass ever) with your friends.

Challenge Games is the Sequoia-funded studio behind hit games like Duels and Baseball Boss. Now, the studio is looking to bring its tradition of high quality games over to Facebook. Along with GridIron Live, Challenge is planning to release a handful of other games to Facebook in the next 60 days.

Screen shot 2009 10 14 at 9.16.45 PM GridIron Live: A Rich, 3D Football Game On Facebook Platform

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 GridIron Live: A Rich, 3D Football Game On Facebook Platform

musicshot Your Guide to Music on the Web, Part II

Last month, I published Part 1 of my Guide To Music On The Web, which covered music recommendation sites, Web radio, independent music sites, playlists, and music visualizations. Today, in Part II we’ll take a tour of music search engines, Web players, ways to share music on Twitter, and music mixing apps.

I’ve thoroughly enjoyed reading all of your comments and insights on my previous post and of course, took them under consideration while creating this second part. Please bear in mind that I can’t list ALL the music applications out there. I really tried to find the best and the most used applications that will probably still be here to serve you tomorrow too.

So readers’ main concern was the companies’ business model. You are right. A few of the services might make an exit, and most of them are probably not going to have one, and some are just for fun. I think music services can make money by being innovative enough to get it. Anyway, I don’t want to get into the business model stuff too much, but I will tell you this: The Internet is too competitive, you may be succeed by just being simple, but you may also need to be sophisticated. The era where creating an application first, then two years later thinking how to make money from it, is bygone now, and companies will need to think how to make money sooner than later if they aim for it – This is where innovation comes in and usually wins.

Music Search Engine:

skreemr Your Guide to Music on the Web, Part IIBack in 2007, SkreemR was truly my favorite MP3 search engine. SkreemR locates MP3 files on blogs and webpages, then indexes them on its site, allowing anyone to listen to their favorite music right on the spot. There is no registration required, all you need to do is to search for your desired song/artist, and browse the results. See something that you like? You can play it, rate it, buy it on Amazon, get the song lyrics, watch the video, find related photos on flickr, find concert tickets, download as a ringtone, and finally – yes – you can also share and tweet about it. Unfortunately, now SkreemR has jumping ads all over the site. I understand the need to make money, but did they have to choose the most annoying way to achieve that goal?

songza1 Your Guide to Music on the Web, Part III remember the hype around Songza when it first launched… it is a slick Ajax-designed service, which makes it easy to stream music on the web. Well, it still does. Songza became popular for its great usability and the fact that you can easily create playlists, and share music with your friends. At first Songza aggregated music from Seeqpod, then switched to YouTube videos and imeem (where imeem = 30 seconds of a song, and Youtube = full video, low quality). Somewhere around October 2008, the service was acquired by Amie Street for its marketing potential.

foxytunes Your Guide to Music on the Web, Part IIAnother acquired service is FoxyTunes, this time by Yahoo! in February 2008. FoxyTunes Firefox toolbar extension (launched in 2004) enables control of your favorite music player from the Firefox browser. It supports almost any media player and lets you also find lyrics, covers, videos, bios and much more – all from the comfort of your browser. Today, it has more than 50,000 weekly downloads, and a cumulative total of nearly 11,000,000 downloads! FoxyTunes also released an additional add-on called TwittyTunes, which allows you to post your currently playing songs to Twitter with a click. On their behalf I have to say, they where the first to offer that. Their search engine: FoxyTunes Planet, is a mashup Netvibes-like page, that gathers music information from Rhapsody, Yahoo!, Flickr, Last.fm, Youtube, Pandora, Amazon, and more.

mufin Your Guide to Music on the Web, Part III sure noticed the difference when I tried Mufin. Looks like they put an emphasis on the site’s usability and design. The interface is so clean and easy to use. Like other services, Mufin will search for your favorite music and will play it on the spot, via Youtube (what else?) It also lets you create playlists in a snap. But what makes it unique is its visualization tool (vision) that lets you discover more music, based on similar artists. Mufin also provides a player which can be downloaded to your desktop for free. The player will help you organize your music, create playlists, find similar music, share tracks with friends on Last.fm, Twitter or Facebook, and so much more.

fizy Your Guide to Music on the Web, Part IIFizy’s search engine has no special feature really, it’s just built really well. The service has a simple look & feel, which allows you to listen to music that streams from Youtube, and create playlists if you are logged in. You can connect your Twitter, Friendfeed or Facebook accounts, and share with your friends’ music in realtime. There’s not much to say other than that.

qloud1 Your Guide to Music on the Web, Part IIQloud has quite an impressive history since they launched way back in 2006; At first, it was just a plug-in allowing you to organize your own library better, so you would be able to find the right song at the right time. Then Qloud released ‘My-Music’: A music app for social networks (Facebook, Bebo, Hi5, Myspace, etc), which led them to 1M Facebook users! And finally today, it’s all of the above, plus a real-time music search engine, and a pretty good one. You can search and find music that you like, save and organize your favorites, share music with friends, or find new friends based on shared music taste. You can also import your iTunes or Windows Media Player library, and play your playlist directly from your browser. There’s a rumor that Qloud was acquired by Buzznet last year, but I couldn’t find any formal confirmation about this at either site (Qloud or Buznet).

myspacemusic Your Guide to Music on the Web, Part IIAnd finally MySpace Music: A massive hub of free music on the web. MySpace Music gathers all of its music accounts into one searchable page by genre. You can see the entire discography of your favorite artists from anywhere on the globe: view the artists’ music pages, listen to their music, track local concerts and much more. You can also search entire collections of free-to-watch video uploaded by artists or users. Read reviews by users, blog posts by both users and artists, and basically dive into an endless amount of content. Addictive.

Worth mentioning: Wearehunted, which is a playable chart of the most popular songs on the Web..

Web Players:

moof Your Guide to Music on the Web, Part IIFrom your Desktop to the Web, Moof allows you to have a full back up of your own music. Export an xml file of your iTunes library, and listen to your favorite music from any computer. If you don’t want to do that, you can still browse through the Moof music library and play any song you like on-demand from the Web. Moof looks and behaves like a desktop player, with the additional ability to share and see music from friends. If your friends are on Moof, you can browse their entire collection of music, and add favorites to your own personal library. Overall, it’s a great way to find new music. Note that Moof has the coolest registration form ever icon smile Your Guide to Music on the Web, Part II

spool.fm Your Guide to Music on the Web, Part IISpool.fm is so awesome, but fails to explain the service to its users. What you see when you enter the site is a Web Music Player that lets you find the music you want, then play it right away. What you don’t see is the powerful feature that allows you to see what your friends are listening to in real-time! How it works: Just sign up for the service, invite your friends to join in, and each time you play music on the site, your friends will be able to see what you’re listening to as you listen to it, and vice versa. The music streams from all kinds of free sources—not Youtube.

grooveshark Your Guide to Music on the Web, Part IILike most of the Web Players, Grooveshark allows users to find any song in the world and listen to it instantly. But there are several things that makes it different than the rest; first off, the application’s UI is stunning, and the experience using this site is absolutely a joy. Other than that, there’s so much that you can do: search, find, organize, favorite and add music that you like. Also interact with people in the community, and discover new music from others’ choices. With a team of 40 people they must have a business model (or a lot of VC cash).  Grooveshark has a paid VIP version with some exclusive features, and a special interface for VIP users ($3/month or $30/year)

jukyfly Your Guide to Music on the Web, Part IIYoutube probably has the largest music database in the Internet, but finding music can be very frustrating since it’s not well organized. I’ve already recommended Jogli as a service that gathers Youtube music into albums in the first part of this guide. JukeFly does the same but also lets you listen to the music as if it was on your desktop music player, only it’s on the Web. JukeFly prepares everything for you, so you don’t really need to create playlists, you just need to choose from a variety of content already made for you. Additionally, JukeFly can stream music from your desktop, but you’ll have to download their plug-in to be able to do so. The player has more features and functionality, which you may or may not need, so don’t be surprised if eventually you find yourself using it as your new music center on the Web. JukeFly is working on a newer version, which will include an iPhone app, concert information, chat, fan-clubs, and Internet radio.

mixtape Your Guide to Music on the Web, Part IIMixTape.me searches an entire database of songs in addition to the millions of songs indexed by MP3 search engine SkreemR to bring you the best results possible. If you sign up for the service you will be able to save your favorite songs, create playlists by simply dragging & dropping tracks into a box, and share playlists with anyone. Users can upload custom album art to any playlist, then embed the playlist at their blog/site. All from a sexy web interface.

lala Your Guide to Music on the Web, Part IIHow disappointing is it to find out that Lala works only in the U.S when everyone keeps telling me how great this service is… Anyway, I can give you a brief overview of the service from the information I picked up on the site. Windows users can move their entire music collection from the desktop to Lala on the web. Most of your music will be matched to Lala’s catalog and will be available online in minutes; The rest and unmatched music can be uploaded to Lala. If your personal music collection is not enough, you can play over 7 million songs once for free. If you’d like to add songs to your collection, it’ll cost 10 cents per song, and your first 25 songs are free.

justhearit Your Guide to Music on the Web, Part IIJustHearIt plays music over a nicely done application with a great visual experience. The application was created by two students trying to change the stereotype that access to free music is an illegal activity while immersing the user in a unique visual experience. So what can you do at the site? You can listen to music you like, create online music collections & multiple playlists, and hopefully share favorite tracks with friends (it doesn’t say this anywhere, but I presume it does) – not much different from the rest of the services here, except for its nifty UI. BTW, even with their goal to show the world that music can be free and legal, they use Youtube like most services, so I’m not sure what’s unique about that.

streamzy Your Guide to Music on the Web, Part IISince Seeqpod.com’s service is mostly dead, every service that used them switched to Youtube instead. The pros: Its video ability. The cons: The music quality (but hey, at least we have free music). Same applies to Streamzy, an Ajax-based media player that lives on the web and allows users to create quick playlists from their favorite music. Streamzy says it merely provides search results for media being hosted elsewhere on the Internet – Well, I can’t argue with that. Anyhow, sign in if you want to save playlist, or use it as an alternative music player occasionally.

Post Music on Twitter:

blip.fm Your Guide to Music on the Web, Part IIBlip.fm is by far my favorite Twitter music service.  It is also the first service that allowed people to send music to twitter in a very easy way, which is what made it what it is today. What makes it so great is that you can use it with or without a Twitter account. Some use it via the Twitter connection, other use it as their main music playlist and enjoy the community within the site only. Anyhow, you can discover new music, and new friends based on your collections. Once you sign up to the site, you can set Twitter to send notifications each time you suggest a new song to friends. It looks like Twitter, it behaves like Twitter, but angled around music only.

twisten Your Guide to Music on the Web, Part IIGrooveshark’s project Twisten.fm, came out a bit later than Blip.fm and offers pretty much the same service. Sign-up with your Twitter credentials, and share music with your friends on Twitter. The site streams music from Grooveshark, allowing you to enjoy the quality of music played there (blip.fm streams music mostly from Youtube). Overall, it’s a cool place to save your music into playlists, and share directly with your Twitter friends. I wish that both Blip.fm & Twisten.fm would allow people to buy mixed CDs created from their playlist, instead of having to buy each song separately.

funnel Your Guide to Music on the Web, Part IIFunnel is the new kid on the block, basically the same as Blip.fm and Twisten.fm except with a killer tool—a nifty Bookmarklet! While you play songs on Youtube or Myspace, you can immediately add them to your playlist in Funnel. Another unparalleled feature is the ability to integrate your Twitter account or Tweet only the songs that you want. This way, you don’t feel bad about inundating your Twitter stream with too many of those annoying music updates. Also, you can easily comment on songs that you like.

song.ly Your Guide to Music on the Web, Part IIIf you wish to share MP3 links with your Twitter friends, you can do it with the help of Song.ly. Enter an MP3 link, and Song.ly will generate a small player for easy listening over the web. I have to admit that the whole process is somewhat an unnecessary hassle.  After all, who’s uploading songs these days when everything is searchable on the web already? On the other hand, you can enjoy a list of songs that’s already been uploaded by others, and are of very good quality, of course. I’d summarize it as a user generated MP3 search engine.

twtfm Your Guide to Music on the Web, Part IIAnother successful service, is Twt.fm which finds music that you like and posts it to Twitter in a cool way. All you need to do is to log in via Twitter, type in an artist/track and click preview. Twt.fm then generates a track page using your Twitter page design. Post it on Twitter and your friends will be able to leave you comments on the same page – Example.

Worth mentioning: Listento.fm, and Twones.

Mix & Share:

8tracks Your Guide to Music on the Web, Part IINot a pure mix service but it still falls into this category, 8tracks allows you to create a Mix (playlist) with your favorite songs. It’s actually very similar to a service that already shut down, Mixwit—so if you missed it, you might as well try 8tracks. Once you sign up to the service you can start searching for music, or uploading it from your computer to build your Mix. You can publish a Mix of no more than 8 tracks and only two of these can be from the same artist. Visitors at the site can listen to Mixes without signing into the service—but for creation and music uploads, you’ll have to become a member.

jamglue Your Guide to Music on the Web, Part IIA fun service to close the list with, Jamglue brings music and fans together. Any artist can sign up for a free Jamglue account and upload music in multi-track format for others to remix. There are several Creative Commons licenses to choose from.  These licenses allow others to share and remix work, as long as they follow the artist’s restrictions. Fans can remix other folks’ stuff, and share the results.

Conclusion:
To summarize this whole guide, I have to admit that I’m somewhat concerned: Let’s say Youtube closes its doors tomorrow or decides to stop streaming music—there goes about 80% of what I’ve listed. Which brings me to my next point, the future of music on the Web doesn’t looks so bright right now. Not if every service depends on Youtube so heavily as its music source. For once, I wouldn’t mind paying a yearly fee if it meant listening to an unlimited source of any music that I like with good streaming & with awesome quality. And, I don’t even need to download the songs to my computer, all I really want is a place where I can play my favorite music based on monthly/year fee.  Is it too much to ask?  Oh wait, this is exactly what Rhapsody offers; Unfortunately, only in the U.S. . . .

For now, I suggest you try the services above and enjoy them as long as they last. For some reason, music services don’t stay around very long but I guess that’s the way they roll.

Since I can’t list them all, please feel free to add services that I’ve missed in your comments and make them handy for everyone.


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71a7ba935d5cf5e8dba355aa787fcd35 Your Guide to Music on the Web, Part II


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 Your Guide to Music on the Web, Part II
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 Your Guide to Music on the Web, Part II

 From Nothing To Something. How To Get There.This guest post was written by Meebo CEO Seth Sternberg. It is the first in a series of posts he’s writing about the decisions a young entrepreneur needs to make when she/he is first starting a business. The timing is perfect, there is more than a little overlap with Vivek Wadhwa’s guest post on venture capital earlier today. We’ll update this post with links to his further installments.

I was one of those kids who just couldn’t stop trying to start a company. I think I just really feared working for the Man. Problem was, I seemed to suck at the whole startup thing. Multiple attempts followed by multiple failures. At some point I just said, “screw it, I’ll get a high paying job.” Problem was, I couldn’t stop thinking of the next great thing that got me ridiculously excited. Turns out, it wasn’t so much that I was the problem. Rather, I didn’t have anyone around me familiar enough with startups to tell me that I was doing it all wrong.

This is the first post in what’s going to be a series of blogs on how to go from nothing – no connections, no team, no money and no knowledge of how the startup industry really works – to operating a growing business. I mentioned to Mike that I was going to kick this series off over on the Meebo Blog, but he suggested I start it here. Gladly! So for this first post, here’s the best advice I can give you: join an awesome founding team and get your product out the door ASAP. Then, forget everything else, VCs included, and just build.

One of the things I do as a founder of a later stage startup is to meet with early stage entrepreneurs to help them get their companies going. Nine times out of ten, the meeting ends with them asking me for introductions to VCs. Little do they know that, even if they could raise VC, it’d start them down the wrong path. So, this is what I tell them:

At the exact moment you had your idea, ten other people had the exact same idea. There was just something in the environment that made it the right time for folks to think that one up. The race has already begun! Who’s going to execute first? Who’s going to execute best? If you want to waste nine months trying to raise VC money for that idea, great. But six months in, you’re gonna cry when you see someone else put out that same product you’re pitching me right now. Like I said, forget everything else and just get your product out the door. Now.

Inevitably, the excuses begin: I need to hire people to build the product. I don’t know any developers. I need money for the servers. I want to get that last promotion at my current company first!

Here’s the rub: in consumer internet (and often enterprise), if your founding team doesn’t have the chops to get a prototype of your product out and in the hands of a blogger to test and write about, you might as well save yourself a lot of pain – you’re not going anywhere. Need proof? Just look at some of the most successful tech companies in the last decade: eBay, YouTube, Sun, Oracle, Apple, Cisco, Facebook, Yahoo!, and Google. All of them share a couple common traits: they launched before taking outside investment, and they were able to do it because they had a set of founders with the skills to build the initial version of the product themselves. Only eBay was founded by a single individual – the rest were team efforts.

With that background, let’s get to the three most important things you can do to go from nothing to a kicking startup.

First and foremost, find a great founding team. One person is almost never enough. You just can’t do it all. Rather, team up with one or two other people who have skills synergistic – not overlapping – with your own, but with similar goals and passions. I can’t tell you how frequently teams of three business school students tell me they’re going to start the next great consumer Internet company. When I point out that they’re all business people, and wonder who’s going to build the product, they almost always fall back on “we’ll get a couple of undergrads to do it,” or, “we’ll outsource it.” If I hear either one of those, I know the startup’s already dead. Sorry, folks. Harsh, but probably true.

The best composition is probably one engineer whose passion lies in the pixels on the screen and another engineer whose passion is making bits fly really fast through servers. In Meebo’s case, for example, I was lucky enough to partner up with Elaine and Sandy. Elaine is a JavaScript wizard who has a great visual eye and makes sure every pixel is in its place. Sandy is a straight C nerd and is all about efficiency. Together, they built the first versions of Meebo from scratch. Now, if you have a business guy along for the ride, that works too. But let me tell you, the sum total of my contribution to Meebo prior to our launch was getting us incorporated (read: easy) and suggesting that “the button might look better over there” (read: not much). Post launch, if you gain traction, is where the business person will help take the load off of the technical folks. The business person can take all the meetings while the technical folks work on making the product better.

Second, like I said, forget everything else and just get your product out the door. No office. No phone system. No hiring. No press. No legal muck. No raising money. No looking for partnerships (who’s going to partner with you anyway?). The success or failure of the adoption of your product is what will create 99% of the initial value of your company. If no one ever uses your product, you have no value. Oh, and for the record, raising VC does not help get traction – in another blog post, I’ll argue that if anything, it hurts. So just forget everything else and focus on what matters – getting an alpha of your product out the door and into the hands of your friends and family. Use some URL like www.mygreatstartup.com/shhh.html. Then, once you’ve fixed the initial bugs and incorporated a feature or two that everyone requested, go live. Remember: keep it simple. The initial product you build is for you – you don’t know what features everyone else wants. Launch fast and light, and listen to your users for feedback. In the product, always have a way to ask for user feedback. Remember, once TechCrunch or GigaOm writes about you, you’ll most likely get crushed with a single surge of traffic (we fondly call it the “blog spike”), only to watch almost all of it flitter away. Take advantage of that surge to learn and iterate.

Finally, get good mentors. If someone had been there and just told me “join a great founding team, focus on the product, and forget everything else,” I would have saved a lot of time and heartache. A good mentor is someone who has been part of the startup community themselves – someone who has a realistic understanding of some of the basic dos and don’ts of starting up. You don’t need many – one or two to begin. In Meebo’s case, two of our friends, Todd and Cam, gave us a ton of pre-launch advice. Every time we started straying down a wrong path, like flirting with just talking to that one VC or even thinking about approaching a company about a partnership, they’d always come out with something like, “is that going to get the product out faster?” Trust me, once you’ve launched and achieved traction, you’ll have your pick of mentors, VCs, partners and all the legal expenses you need.

I hope that some of this hit home for those of you who’ve been working on your own startups. In later posts I’m going to get into more detail on specific topics like hiring, raising money, what types of ideas have the potential to get big, finding your founders, and the like. You can follow them over on the Meebo Blog, so bookmark this post and Mike tells me they’ll link to subsequent posts. Alternatively, follow me on Twitter (@sethjs) where I’ll mention when I put up a new post.

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71a7ba935d5cf5e8dba355aa787fcd35 From Nothing To Something. How To Get There.


67301164d96328d1db32a36554564b29 From Nothing To Something. How To Get There.

 From Nothing To Something. How To Get There.
 From Nothing To Something. How To Get There.
 From Nothing To Something. How To Get There.  From Nothing To Something. How To Get There.  From Nothing To Something. How To Get There.  From Nothing To Something. How To Get There.  From Nothing To Something. How To Get There.

 From Nothing To Something. How To Get There.

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