AdNectar , a word-of-mouth marketing service for agencies and brands fielding campaigns on social networks, announced today that it has reached 2 billion virtual goods sent from its platform. AdNectar has clients ranging from Gillette and Funny or Die to Jelly Belly and Snapple/Dr. Pepper. Also, over 10 million virtual goods have been sent between friends on social networks. According to data from AdNectar, campaigns reach scale fast. For example, over 1 million Malibu Rum branded drinks were sent in two weeks; and over 1 million Nestle Toll House cookies were sent for the “Bake some Love” campaign. Engagement rates are also reportedly high for companies. Rates are anywhere from 2% to 6% because the campaigns tap into the implicit trust between your friends on these social networks. Also, brand impact is exceptionally high; 16% lift in purchase intent for Nestle Toll House, and 9% increase in brand favorability for Malibu Rum. AdNectar and virtual goods is definitely taking off, and brands are starting to realize that, and AdNectar is using that to their advantage. AdNectar is based in Palo Alto, and has 7 employees. The company has only taken an angel round of funding from Larry Braitman, Tom Cole, Kevin Hartz, Brian O’Kelley, Jon Perlow, Russell Siegelman and David Shen. CrunchBase Information AdNectar Information provided by CrunchBase Crunch Network : MobileCrunch Mobile Gadgets and Applications, Delivered Daily.

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If Joe Wilcox ran the computer industry, we’d still be using typewriters. Wilcox has  a lengthy post today on BetaNews saying that the world doesn’t need an Apple tablet. And while Wilcox does have some decent general points mixed in with some bad ones, this is hardly a new thought. In fact, it’s little more than an extension of a concept that has been around for a while, but has been reinvigorated recently as the hype around Apple swirls: That tablet computers are a niche product. Of course, it’s easy to argue that when you have history on your side up until this point. But Wilcox’s post completely overlooks what is likely to be the larger point, and in general is a dangerous way of thinking. Now, let me just state right off the bat, that Wilcox’s conclusion could absolutely be right: That Apple’s tablet device may well turn out to be a bust. While Apple has a great recent track record, a new product is still always going to be somewhat of a crapshoot, even for them. That said, Wilcox seems awfully close-minded about the product’s potential, and frames his argument around that. He argues, for example, that an Apple tablet will be little more than a less-compelling version of the iPhone because it is less portable. Meanwhile, users who want more computing power will continue to use laptops. Again, that’s the basic premise behind the most of the recent arguments against Apple’s tablet. But Wilcox doesn’t even for a second imagine something that is very obvious to most people who follow Apple closely: The likelihood that they’re going to release a product exactly as we’re currently thinking about it, is very small. There is a reason that no less than Steve Jobs is said to be running point on this project, and has been for the several years that it has been in existence. The thought that Apple is simply going to settle, and release a product that is largely the same as all the other tablet computers that have come before it, is laughable. Jobs himself has supposedly shot down the product a few times because it wasn’t up to snuff. Don’t think that he won’t do it again, if he has to. But the indications now suggest that this product may finally be up to what he considers to be Apple’s standards. And if that’s the case, we can all expect something that’s at least somewhat unexpected. And it’s potentially even bigger than that. Last week, I argued that the reason everyone is so excited about this tablet is because there is the very real possibility that it will alter the role of computing in our lives just as the iPhone has. Daring Fireball’s John Gruber took that concept further: “ I think The Tablet is nothing short of Apple’s reconception of personal computing ,” he wrote . While both of those concepts may sound a bit extreme, stop to think what is more likely: That Apple is happy to create a standard offering in a niche category, or that they’re trying to redefine the category and possibly the entire market? It’s Apple, they’re trying to hit a homerun. That doesn’t mean they won’t strike out, but make no mistake that they are swinging for the fences. To create a bland tablet in the image of those that existed before it would be the equivalent of a bunt with no one on and two outs. Something else to consider: There is the very real possibility that this could be Jobs’ last major new product launch. Health issues aside, Jobs will sooner or later retire from Apple. As we all know, products take a long time to come into existence from beginning to end — especially at Apple. And while I’m sure they have other new projects in the pipeline, it certainly seems possible that this tablet could be the last major one for a least a few years. Does anyone really think Jobs is going to go out betting on a niche product? No. Wilcox argues that Apple’s recent hits like the iPod and iPhone were both just extensions of markets that already existed and were proven: Portable music players and mobile phones. That’s true, and Wilcox does acknowledge that Apple did make both of those markets better with their offerings. But he says that the tablet market won’t be the same because it’s “niche,” and Apple won’t be able to jump start it. Of course, this completely overlooks perhaps the best example: That Apple did jump start the personal computing revolution in the 1970s and 1980s. Before that, the best way to describe the PC was “niche.” The most peculiar aspects of Wilcox’s post: His constant asking for readers to argue with him in the comments (we call this “baiting”), and his thought that if the tablet flops, it will demolish Apple’s stock price (I mean, it’s not like they’re making  billions in  profit each quarter off of all their other businesses and have more than enough leverage for even large risks now), simply distract from the rest of his post. Wilcox often likes to take the contrarian approach with regard to Apple, and that’s fine, it stirs interesting thoughts and discussions. But he’s often  wrong , simply because it seems like he’s wants to reach a certain conclusion. But all of this goes deeper still. The main problem I have with Wilcox’s post is the implication is that no company should step outside of its comfort zone. The arguments that Apple shouldn’t build a tablet simply because other companies have tried and failed in the past, or that they shouldn’t make a tablet because they failed with the Cube, are both troubling. Apple clearly believes that the future of computing is touch-based , and the tablet is a step in that direction. Maybe they’re wrong, but it would be a disservice to everyone to suggest they not even bother to try and find out. The potential upside is far too high. It’s the kind of stuff that keeps technology exciting and advancing. [photo: flickr/ rego ] Crunch Network : CrunchGear drool over the sexiest new gadgets and hardware.

FMyLife’s developer community has a new reason to visit the site this week: to complain about the restrictions the company has recently started to enforce on its API. From now on, FMyLife requires all applications that feature advertising or that have a price tag (e.g. on the App Store) to send 50% of their revenues back to FMyLife. Apps that are available for free, sans advertising, will be able to operate as usual. For those who haven’t been introduced to the FMyLife phenomenon , the site invites users to leave brief personal stories that generally end in catastrophe or extreme embarrassment. All of the stories conclude with “FML” (or F*** My Life), which has become a catchphrase outside of the site as well. It’s a great Schadenfreude fix, and you may even wind up feeling some empathy for your peers (or not). The site, and the third party applications it has spawned, have proven to be extremely popular. Now, FMyLife disallowed paid applications and advertising when its API launched in February 2009, but the company has been inconsistent about enforcing those rules. Some developers have offered their applications with advertising for some time. And FMyLife has even approved the use of advertising and premium versions in some cases, without anticipating just how popular these applications could become. As it turns out, some of these applications have turned into big businesses in their own right, and some have proven to be drains on FMyLife’s servers. Rather than kill off all applications that are monetizing the service, FMyLife has decided it wants a cut. Here’s how FMyLife co-founder Didier Guedj is describing the changes to the policy: The Fmylife API was created to spread FML stories on the internet for free, in the spirit of sharing. However, in recent months, several developers made a very big business by selling FML’s applications or by advertising on it. This has led us to change our policy: 1) Access to the Fmylife API remains free for those using it for non-business purposes. 2) We will now ask that those who are using Fmylife for profit share their revenue at a fair 50/50. The recently policy changes are directly related to a conflict FMyLife has had with Enormego , a developer that built two applications for the iPhone: “F MyLife and” “F MyLife Pro”, (the free version was briefly ranked as the top application on the App Store) . Here’s how Guedj describes the situation: Enormego created two applications for iPhones (”F-MyLife” et “F-MyLife Pro”) which generate consequential revenue (through the sale of the apps, plus advertising) because they got more than a million hits per day since April 2009. These two iPhone applications only work thanks to our website, its concept and content. It was agreed with Enormego on July that any revenue generated by these apps would be split 50/50 (no contract was drawn, just via an email exchange). Enormego has never paid to Fmylife any money, and has not replied to any of our Emails since September. After several warnings without any answers, we decided to cut off their access to the API function. Since, they have been pirating the content of our website to feed their applications. We then asked them to stop. They did, only a few days ago. We’ve reached out to Enormego for their side of the story. FMyLife’s motivations for implementing a more restrictive API are obvious: they want to make money off the site they’ve built. At the same time, the FMyLife service has certainly benefited from the efforts of these third party developers — you can be sure plenty of people who downloaded these mobile apps are also frequent visitors of the service’s homepage. FMyLife can do what they want with their data, but it’s clear that they should have been consistently enforcing their policies from the start. Some applications have already been discontinued (or removed FMyLife support) since the change. All of that said, it does sound like FMyLife would be willing to work something out if a developer has already built an application using the API and objects strongly to the changes. From Guedj: For new applications (premium or ads), we explain the new rule to their developer and they have the choice to share the future income, or they don’t have access to the API. We’ve never disabled an application (except Enormego’s) because these developers work hard too, and we respect their work a lot. We talk with them, explain the situation and all of them have agreed easily (for now) with our new conditions. Image via sjdvda on userlogos . Crunch Network : CrunchGear drool over the sexiest new gadgets and hardware.

On deviantART , the site for anyone who thinks they are an artist, member submissions are known as “deviations.” The site’s been around since 2000, attracts 33 million monthly visitors (comScore), and just recently passed its 100 millionth deviation. It is, appropriately enough, a short story about gay sex . I could quote from it, but it is more of a deviation from good writing than anything else. I might as well just show the “Blizzard” drawing above featuring some sort of black unicorn frolicking in the snow with an arctic fox. How should I put this? There are some creations which are better left in a drawer and maybe shouldn’t be shared with the world. Seriously, would you pay $150 for a print of this drawing? I’m sure there’s some great art on deviantART among the 100 million submissions of drawings, photos, videos, and stories, but they are hard to find among the 99.9 million pieces of mediocrity which seem to fill up the site. It’s as though every kid from your high school art class who dropped out to draw dragons is on the site, telling the other drop-outs how amazing their art is. Some of it is so bad that it’s given rise to parody blog divineART , whose slogan is, “When art becomes visual pollution!” But, hell, what do I know? Those 33 million visitors a month are enough to classify the site as mainstream (shhh, don’t tell). Crunch Network : CrunchGear drool over the sexiest new gadgets and hardware.

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What’s not to like about free directory assistance? Investors are pouring yet another $6.7 million into J ingle Networks , the company behind 1-800-FREE-411 . The funding round was disclosed today in an SEC filing , and it brings the total amount raised by the company to almost $90 million. The investors in this round were not disclosed in the filing, but previous investors include First Round Capital, Goldman Sachs, Hearst, and Liberty Associated Partners. Jingle runs voice ads before giving out directory assistance numbers, and competes with GOOG-411 . Last year, before the U.S. financial meltdown, it was looking to IPO , launched a broader voice ad network , and even hit profitability on a per-call basis . The IPO talk stopped as soon as the advertising recession hit, and you’ve got to wonder how that voice ad network is doing now, and whether it is still profitable per call. I’d be surprised. If they were profitable, why would they have to raise $6.7 million now, on top of the $7.5 million they raised just last February. Maybe this one will get the company back over the hump and ready for an exit. Crunch Network : MobileCrunch Mobile Gadgets and Applications, Delivered Daily.

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