windows phone gaming 1 Microsoft to open mobile games studio, develop and incubate Windows...

Microsoft employees may eat their own dog food, but they won't have to code cross-platform Windows Phone 7 games in their spare time -- Redmond job postings recently revealed that there's a studio for that, which will develop and publish first- and second-party titles on the company's dime. According to job descriptions, the newly-christened "MGS Mobile" will develop "showcase" Windows Phone 7 titles with an emphasis on connected play, and also incubate titles from indie devs and partners like the original Microsoft Game Studios, its older Xbox-based sibling. Interestingly enough, games won't necessarily be limited to Windows Phone 7 devices, but may appear on "emerging mobile platforms" as well -- the idea being to advance Microsoft's position in the mobile gaming space rather than just pimp the WP7 platform. Is the world ready for Halo on MeeGo? Oh, you bet your britches it is. Just don't expect to see Xbox games on Android, yo.

Microsoft to open mobile games studio, develop and incubate Windows Phone 7 titles originally appeared on Engadget on Wed, 11 Aug 2010 20:22:00 EDT. Please see our terms for use of feeds.

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 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...

scvngr4 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...It was only a matter of time. Since last summer, we’ve been tracking the progress of SCVNGR, a location-based gaming platform that allows users to build engaging, real-world scavenger hunts that use their mobile devices to both receive clues and solve riddles. Until now the service has primarily catered to museums, universities, and businesses, who use it for things like tours, orientations, and team-building exercises (they’re up to over 600 paying customers). Now SCVNGR, which recently raised $4 million from Google Ventures,  is getting a bit more ambitious: it’s looking to turn the world into one big scavenger hunt, and it’s going to be taking on the likes of Foursquare and Gowalla in the process.

To mark the launch of this new consumer-facing side of SCVNGR, the startup has launched new applications for iPhone and Android (you can grab the iPhone app here, and a QR code for the Android app is here) (it’s US-only for now). If you’ve used Foursquare or Gowalla before, the applications should look pretty familiar at first — you can ‘check-in’ to any of the 20 million venues in the SCVNGR database and see what your friends are up to. But there’s a key difference: SCVNGR revolves around interactive ‘challenges’, which users are prompted to complete when they visit a venue. These can range from simple things, like the act of checking-in at a venue or taking a goofy photo with a store mannequin, to much richer experiences, depending on how creative the business gets.

SCVNGR CEO Seth Priebatsch acknowledges that this is already a crowded space with some very well-funded competitors, but he believes that this ‘challenge’ angle will be enough to differentiate SCVNGR from the rest of the pack. He explains that the value of a check-in on a service like Foursquare tends to be very transient in nature — if you see that check-in an hour or two after it was created, there’s a good chance it is no longer relevant, as the user may well have moved on to their next destination. Challenges, Priebatsch believes, have a much longer shelf life.

scvngrshot1 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...
As an example, Priebatsch described what might happen if you walked into a local burrito shop that had set up a few challenges on SCVNGR. After pulling out your phone and checking in, the app could prompt you to build an origami figure out of the tin foil your burrito came in, and to upload a picture of your creation to the service.  Doing so would reward you with some SCVNGR points (which are currently valueless but will likely be part of a reward system in the future). So while your friends may not see your check-in by hours or days, they would probably still enjoy the photo of your burrito’s tin foil swan. Another challenge could charge users with using clues scattered around a store to solve a riddle, for example.

Challenges can be created by anyone, including both business owners and their customers (you could also create challenges at a non-business venue like a park if you wanted to). Screening and flagging systems are in place to ensure that there aren’t any inappropriate challenges. And while most challenges will be created from phones, businesses that want to create challenges at multiple locations at once (like a restaurant chain), will be able to do so using SCVNGR’s enterprise tools.

In some ways SCVNGR is late to the game — aside from Foursquare, there are plenty of other competitors, including Loopt, Gowalla, Brightkite, and probably Facebook in the near future, and all of them are going to be vying for attention from local businesses. Every venue in SCVNGR’s database will come with three basic challenges (one of which is a basic check-in), but it will only be fun if users and businesses start putting the time in to make engaging, creative challenges. In this sense, there’s a bit of a chicken-and-egg problem.

All of that said, I like that SCVNGR is setting out to offer a more engaging experience than Foursquare and Gowalla, which I got bored of pretty quickly (yes, I know plenty of people are totally addicted to them — I just find the gaming elements of these services to be superficial). I suspect the popularity of SCVNGR will be tied to how widespread challenges are, and, more important, how fun they are. Likewise, SCVNGR is going to have to incent users to play the game by getting businesses to offer rewards and coupons for completing their challenges (show them the money). Some gamers will keep jumping on to SCVNGR because it’s fun, but the service needs a carrot to dangle in front of users to get them hooked.
scvngrshot2 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With... scvg5 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...
scvngrshot2 1 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...

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 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...  Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...  Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...  Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...  Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...  Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...

 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...
 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...

 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...  Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...  Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...  Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...  Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...  Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...

 Google Backed SCVNGR Takes On Foursquare, Looks To Boost Fun With...

 Google Responds to Joe Hewitt: Your Argument Is Two Years Old

 Google Responds to Joe Hewitt: Your Argument Is Two Years OldLast week, well-known web/iPhone developer Joe Hewitt decided to rant on Twitter. His target? The state of web development. In 25 or so tweets, Hewitt ripped apart the state of the industry. Obviously, his impassioned views caused some controversy. But more than a few people felt his views were right on the money as well. Today, at Web 2.0 Expo in San Francisco, a couple prominent sides in the industry addressed his comments.

During the “What to Expect from Browsers in the Next Five Years: A Perspective” session, panelists were asked directly about Hewitt’s thoughts. Google’s Alex Russell stepped forward to say that while he was a fan of Hewitt’s work, and feels his pain, he disagrees with his assessment that web development is moving too slowly. In his view, web development is moving faster now than it ever has. “I feel like a lot of his comments totally ring true to me about two years ago,” Russell said noting that back then he was working on a JavaScript toolkit (just as Hewitt used to do), “it was hell.”

But now, thanks to WebKit and specially, CSS-based animations, life is much easier, Russell concluded. And, as more browsers continue to support the type of advanced CSS that runs through the GPU, things will only get better. “It’s buttery-smooth,” Russell said noting that this support was coming to all browsers shortly.

Perhaps Hewitt’s best quote in his rant was: “I want desperately to be a web developer again, but if I have to wait until 2020 for browsers to do what Cocoa can do in 2010, I won’t wait.

Russell said he understands that frustration, but again, believes that the rate of improvement is increasing rather than remains stagnant. “It’s not all better yet – but it’s getting better at a pace that in 5 years we’ll accept what’s bleeding edge right now,” he said. Meanwhile, Yahoo’s Douglas Crockford echoed some of Hewitt’s sentiments later in the panel. “We have a strong risk of losing openness,” Crockford said noting that the web is based on standards, and standards have to move slowly or “they’re crap.” So who will they lose this openness to? The app stores.

Find the rest of the notes about the panel here. What’s interesting is just how much those that no longer have a stake in the game (Hewitt) are at odds with those who do have a stake in the game (Google, etc). While web development is no doubt better than it was 5 years ago, I can’t help but think that a lot of what Hewitt says is true. After all, this lack of innovation is at least partially to blame for the rise of the app stores.

 Google Responds to Joe Hewitt: Your Argument Is Two Years Old

 Google Responds to Joe Hewitt: Your Argument Is Two Years Old  Google Responds to Joe Hewitt: Your Argument Is Two Years Old  Google Responds to Joe Hewitt: Your Argument Is Two Years Old  Google Responds to Joe Hewitt: Your Argument Is Two Years Old  Google Responds to Joe Hewitt: Your Argument Is Two Years Old  Google Responds to Joe Hewitt: Your Argument Is Two Years Old

 Google Responds to Joe Hewitt: Your Argument Is Two Years Old
 Google Responds to Joe Hewitt: Your Argument Is Two Years Old

 Google Responds to Joe Hewitt: Your Argument Is Two Years Old  Google Responds to Joe Hewitt: Your Argument Is Two Years Old  Google Responds to Joe Hewitt: Your Argument Is Two Years Old  Google Responds to Joe Hewitt: Your Argument Is Two Years Old  Google Responds to Joe Hewitt: Your Argument Is Two Years Old  Google Responds to Joe Hewitt: Your Argument Is Two Years Old

 Google Responds to Joe Hewitt: Your Argument Is Two Years Old

100309 mrjelly 01 Meizu MStore open for business, Mr. Jelly on sale now for 29 cents
We have some news on the app store that Meizu announced for the M8 a while back. The official name is apparently MStore, and it is indeed open for business with its first paid app, Mr. Jelly, going for about 29 cents (we believe it's a productivity tool for managing your, um, jelly). If that sounds familiar, it is -- the game is a port of an iPhone App Store gem. Regardless of its somewhat KIRFish nature, we do wish Meizu (its app developers) all the best. Now, when are we going to get Super Monkey Ball for this thing?

Meizu MStore open for business, Mr. Jelly on sale now for 29 cents originally appeared on Engadget on Tue, 09 Mar 2010 12:20:00 EST. Please see our terms for use of feeds.

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