Just as I was reading Paul Carr’s latest column about quitting social media, my husband looked at his phone and broke into a huge smile. He is a graphic designer and has long been a fan of Chank Fonts. Earlier that day, he’d taken a picture of a retro-looking podiatrist office, posting it on Twitter with the word “Font-o-licious.” It didn’t go viral. It didn’t become a trending topic. It didn’t get him 1,000 new followers or even attract much attention at all. But it was noticed by Chank Diesel of Chank Fonts who Tweeted “I’m gonna dedicate my next font to that type-savvy podiatrist” and started following my husband. Here in front of me was one of those serendipitous moments of social media collapsing  space-and-time. These moments don’t change the world, but they’re exactly what made social media so addictive in the first place. Imagine an industry hero of yours who seemed untouchable creating a product just because of a random picture you posted on an ever-moving stream of colliding information that he happened to see. Here, in the guise of my beaming husband, was the perfect articulation for why I think people—even my close friends— who declare dramatic social media bankruptcy were just doing it wrong. What made social media a phenomenon were moments like these. Passively connecting in-and-out of a persistent conversation with people you know and see everyday, people you know but have lost touch with, and people you don’t know but share interests with. People who in a more efficient world, you might have known. It’s about making relationships more efficient. My parents know what I’ve been up to by reading my Twitter feed, so when I call home I don’t have to answer a vague question like “What have you been up to?” I answer a specific question like “What country are you traveling to now?” If a friend is looking for a job at a given company, I can’t always remember who I know who works there, but with LinkedIn, I don’t have to. And seeing what an old flame looks like on Facebook never gets old. If these selling points sound horribly cliché it’s because they are commonplace reasons most everyday people use these sites, and indeed, the same reasons why the founders of most social media companies started these sites. But the sites worked too well at amassing fans, friends and followers, creating micro-economies where people sought to cash in on their would-be fame and influence. And that is when the problems—and inevitably the fatigue— started. People competed for how many friends and followers they could rack up and how many RTs they could get in a day, seeing it as evidence of how cool or smart or influential they were. That’s when social media got mercenary and soulless. Here’s a clue: If you find yourself saying “(Fill-in-the-blank-social-media-site) used to be soooooo much better before everyone was on it”– you are using the site wrong. You are following too many people, you are using it too much, you are strangling the pretty, little bunny. The beauty of these sites is you control how many friends you see, and how many of them see you. So if you used to love it and now hate it, well, you know what they say about when you point a finger. Three are pointing back at you. Sometimes metrics can be a bad thing and beware of any so-called “social media consultant” who tells you otherwise. What’s the value of a Retweet or a Like? It’s roughly the equivalent to sitting next to someone during a keynote who nods his head at a salient point. Someone hitting a button in front of them is hardly a heady endorsement—nowhere near the impact of someone calling you to tell you about a story he read. That actually takes more than one-second of attention and work. Everyone touts stats showing that recommendations are the most trusted form of advertising. That’s because in the old world recommendations were inefficient. I had to be so moved by, say, the service at a restaurant, that I proactively called people to tell them about it, or it stuck in the front of my mind solidly enough that when someone asked “Where should we go to dinner?” it came flying out. The power of personal recommendation doesn’t carry over in a world where it’s as easy as clicking a button because the caliber of that recommendation is necessarily lowered by taking out barriers. Of course not everyone becoming fatigued with social media whored themselves out to anyone who would follow or friend them, bartering likes and retweeting anyone who said something nice about them. Indeed, Mr. Carr locked his account and only followed a core group of friends. His biggest complaint was simply that he used it too much—updating any thought in his head so that he didn’t take time to mull and form that idea or joke until it was perfect, and that he was distracted. That’s a fair point. But I wonder whether the flood of apps may be making the problem worse, not better. You can have too much of a good thing. After some early security glitches when Twitter desktop apps published direct messages, I decided to only use Twitter.com and update by text message to interact with the service. That’s downright luddite in my TechCrunch/iPhone world, but by going to Twitter, rather than Twitter always flooding to me, I forced myself to keep my Twitter feed as manageable to keep up with as email. What’s more, when I travel to places like China or have a big deadline, I don’t log onto Twitter for weeks. When I come back it’s still here. Both Twitter and I continue to go about our lives without one another just fine. I don’t think changing an avatar to green saves Iran. But I wouldn’t say Twitter is making us all more detached and stupid either. I just like life with social media better than life without it, for silly little moments like the one my husband had with Chank Fonts. Same thing I’d say about email or a mobile phone or TiVo or a Blackberry. I realize that doesn’t make gripping blog copy like Twitter-democratizing-the-world or Twitter-totally-sucking, but I think for most of the average users out there, that’s the Twitter they know and the Twitter that will continue to steadily grow, all this hype and backlash aside.

Boku has carved out quite a name for itself in the fast-expanding world of mobile payments for virtual goods. The startup, which has raised more than $40 million since its launch last year, is now in 61 countries and has deals with some 200 carriers. However, while the realm of gaming remains rich (see our latest numbers on Zynga), Boku is ready to expand beyond virtual goods and step into real world transactions— within the next twelve months. By next year, Boku’s co-founder Ron Hirson , predicts that the company will be launching mobile payments for online (non-virtual) transactions and eventually, test programs for brick and mortar purchases. Boku has always wanted to become the PayPal of mobile payments, but has been hindered by lofty carrier rates. Historically, wireless carriers have charged roughly 30 to 40% to process transactions, making it very difficult for mobile payment companies like Boku to scale beyond virtual goods. That dynamic, Hirson says, is quickly shifting. “We’re now seeing and having partnerships with carriers where the rates are coming down to about 10% which enables us to start moving beyond virtual goods that have no cost of good sold, to things like digital goods which have licensing and then maybe even physical goods which actually have material costs… Mobile as an opportunity is starting to plateau, minutes have obviously plateaued and eventually data will follow the same. So there’s a need for carriers to explore new revenue opportunities and payments is a great value added service.” Ten percent is a significant victory, relative to the previous baseline, but Hirson acknowledges that the rates will have to move even lower to support Boku’s grand ambitions. The magic number, he says, is probably near 5%— which he admits may not happen in the near term. For those who are unfamiliar with the service, Boku (a rival of Zong) works with many game developers like Playdom and Playfish. When a user wants to purchase a virtual item, he enters his cell phone number on a site, the site sends a text message to the phone, the user confirms the transaction with a short reply, and all the charges show up on his phone bill. For more on Boku’s 2011 strategy and carrier trends see the video above. On Monday, Hirson was also a guest on TechCrunch NOW with Charlie Graham, Shop It To Me ‘s founder. Fittingly, we discussed Google’s recent investment in Zynga, the gaming company’s massive revenues, and what it means for Boku (that video is below). CrunchBase Information BOKU Ron Hirson Information provided by CrunchBase [tc_brightcove id=”

WakeMate’s quest to help you kiss your groggy mornings goodbye continues. The Y Combinator -funded startup has become something of a poster child for the mantra “Hardware is hard” — when the company debuted its gadget in November, it promised to start shipping devices the following January. That didn’t happen , and the company didn’t have a concrete date for when the first batch might ship. A few units shipped in April, but the company wouldn’t say how many, so it probably wasn’t a very encouraging figure. Now, it looks like there may finally be a light at the end of the tunnel. WakeMate has posted an update to its blog that indicates that it’s optimistic about having a large chunk of orders out close to the end of the month (though it sounds like that may slip a bit). From their post : A lot has happened since April, besides what we’ve shown on the blog. To highlight, we’ve: Lined up a local manufacturing partner for faster turnaround Designed and implemented a new board layout that gives vastly improved Bluetooth performance as well as battery life Sourced all parts for said board Designed and prototyped a new wristband, currently in its final production revision Expanded and improved phone support Iterated on the Analytics site, making it more useful and eye-catching Dealt with regulation, Apple approval, packaging, etc. So where does this leave us in terms of shipping by the end of July? We remain optimistic—if we don’t make it by month’s end, we’ll definitely get close. We’re addressing a couple minor snags but the hard problems have been solved and it’s now a matter of urging the gears of industry to turn more quickly; something they’re not accustomed to doing. In April, we felt it extremely conservative to say we’d be shipping by July 30th; as any new company can tell you, things never happen the way you think they will and we were no exception. WakeMate’s product consists of a $50 wristband that you wear while you’re sleeping, which can analyze your sleeping patterns and wake you up at the opportune time so that you can beat morning grogginess (also see the pricier Zeo Sleep Coach). Data from the wristband is relayed to your phone — WakeMate is developing companion applications for the iPhone, Android, and BlackBerry. WakeMate’s delays have resulted in plenty of frustrated users, in part because WakeMate collected a five dollar downpayment for its pre-orders. CrunchBase Information WakeMate Information provided by CrunchBase

Regular readers will know that recently I’ve liked to state my bias in the title of my mobile device reviews: I love the iPhone. Some will call that being a fanboy, and that’s fine . But really, it’s just my opinion that the iPhone is hands down the best mobile device out there. If there were a better one, I would use it. But there’s not. So I use the iPhone. And that’s the angle I take towards these mobile device reviews. It’s simple: if you want to be the best, you have to beat the best. Well, one finally has: iPhone 4. Yeah, if you hate these types of reviews, you’re really going to hate this one. Before I dive into specifics, I’ll say right away that the iPhone 4 is easily the best mobile device I’ve ever used (notice I didn’t say phone , more on that later). But a lot of you probably already thought you knew I was going to say that. The more interesting question may be: how does it compare to the other iPhones? Or, perhaps even better: is it worth it to upgrade? The short answer is yes. In my view, iPhone 4 is the biggest leap forward that any iPhone has taken yet over the previous generation. It’s not really any single thing that makes me say that, but it’s the combination of changes to the hardware. The screen is much better. The camera is much better. The video quality is much better. The form factor is much better. The device is faster. It can do more at once (thanks to double the RAM). The battery lasts noticeably longer. And, of course, it has FaceTime. The main upgrade of the iPhone 3G from the original iPhone was the 3G chip which brought faster download speeds. The main upgrade of the iPhone 3GS from the iPhone 3G was the CPU speed increase and the video-taking capability . All of those were nice upgrades. But again, the iPhone 4 offers much more from a hardware perspective. And that makes it worth the upgrade from an older iPhone, as well as worth an outright purchase if you’re new to the platform. I wrote down my initial thoughts about the iPhone 4 after playing with it for about 20 minutes after the WWDC keynote in June. This time, I wanted to play around with the device for an entire week, using it as much as possible before I wrote up a full review. Now I have, so here it is. The Screen The element most played up by Apple during the WWDC keynote was the iPhone 4′s screen. And rightly so, it’s fairly amazing. The so-called Retina display offers 960×640 pixel resolution at 326 pixels per inch. And it has a great 800:1 contrast ratio. Those specs make it great for both reading text and for watching video content or looking at pictures. The screen is so sharp that when you’re looking at it, it almost looks as if you’re looking at a sticker overlay that they may put on a display unit at an electronics store. It looks more like you’re looking at a printed out picture than an electronic display. But here’s the curious thing about the screen: More than a few people I showed it to thought it looked great, but wondered what was exactly so different from the previous iPhone screen. Part of that is because the previous iPhone screen was already good. But then I showed it to them side-by-side with the iPhone 3GS screen and they were blown away. If Apple really wants to emphasize the screen, I recommend they do the same thing in Apple Store. Of course, then they may have a hard time selling the iPhone 3GS. But when you do put them side-by-side, it’s easy to see just how much sharper text is on the iPhone 4. And just how much better colors appear. If you bring both close to you eye, on the old one you can see the pixels. On the new one, you can’t. Just look at the picture below — I don’t think I have to tell you which is which. As I said, previous iPhones already had pretty solid displays, but they had since been passed up by the screens on a few Android devices. For example, I love the Nexus One’s screen, which is 800×480. But the iPhone 4 now destroys that. And, as a bonus, you can actually see it in daylight (which the Nexus One’s use of OLED makes very difficult). The Speed The iPhone 4, which uses Apple’s A4 chip just like the iPad, is definitely faster than the iPhone 3GS. However, the most part, it’s not noticeably faster in the same way that the iPhone 3GS was noticeably faster than the iPhone 3G. But it is in some cases, such as photo manipulation. One of my favorite apps is one called CameraBag ( you can find it here for $1.99). On the iPhone 3GS, it can take several seconds to apply various filters to pictures in this app. On the iPhone 4, the same tasks take about a second. Likewise, some games are noticeably faster, even those not yet optimized for iOS 4 or iPhone 4. Also, the few lags that previously existed in things like typing are now gone as well. When you’re on WiFi, browsing the web can actually seem like a faster experience than doing so from a desktop computer. This is undoubtedly mostly thanks to the proliferation of iPhone-optimized sites. But still, for getting at raw information, the iPhone is now faster in quite a few cases, I’ve found. On top of the new chip, another factor in the speed boost is like the 512 MB of RAM now included in the device (double what it was in previous iPhones — and double what is even included in the iPad!). But more than speed, this helps with the iOS 4′s new multitasking capabilities. In the week I’ve been using the iPhone 4 with iOS 4, I haven’t noticed the device having to quit any app I’ve loaded that takes advantage of fast app switching. Of course, that’s sort of the point, you’re not supposed to notice this. But with the iPhone 3GS running iOS 4, I have noticed a few times when an app has to restart when I switch back to it. But the biggest speed difference for the entire device has to be the vast improvements to upload speeds. I like to send pictures I take from my iPhone to Flickr via email. On the iPhone 3GS, this takes a while, as each picture tends to be a little over a megabyte in size. On the iPhone 4, sending these pictures is so much faster — and that’s despite the files being much larger (thanks to the new 5 megapixel camera). This upload boost is thanks to the iPhone 4′s use of High-Speed Uplink Packet Access (HSUPA), a 3G data protocol which can  boost upload speeds by as much as 10x . If you do a lot of media uploading from your phone, this alone may make the new iPhone worth it. The Antenna While we’re on the subject of connectivity speeds, there’s no point in beating around the bush any longer — you likely want to know about the antenna issues of the iPhone 4 that have been widely reported. At first, during regular use, I didn’t notice anything abnormal about the device with regard to its connection. Of course, I also live in San Francisco where AT&T offers up shitty connections as standard practice. Then I started reading all the reports and decided to see if I could get the signal to drop myself. Sure enough, I could . I even tried it on a second iPhone 4 in a different area — same result. When wrapping your palm around the lower left corner of the iPhone 4, at least on the two devices I tried, the reception bars definitely start to drop. I also tried making calls and using data while doing this. In both cases I was able to push the connection to failure when I would shove the iPhone into my left palm. Calls would drop and data would stop. When I released from that specific area of the phone, things would start working again. But then I decided to try something out. I did the same thing with the iPhone 3GS — and guess what? Same results. Granted, it is much hard to push the connection to this point of failure on that device, but it can be done (by wrapping your hand around the entire bottom of the phone, where the antenna resides). Interestingly enough though, when I would do this on the iPhone 3GS, the signal would degrade, but the bars wouldn’t fall. Perhaps this is why no one noticed this issue on the iPhone 3GS but they are noticing it now (though other videos show the bars falling on the iPhone 3GS as well). Yesterday, Apple finally issued an official response to this antenna issue. The basic gist? It’s a software bug. More precisely, they claim that the iPhone software currently incorrectly shows signal strength to be better than it is. A software update is supposedly going to “fix” that. Of course, that’s not really a fix at all for the actual signal, it’s just a fix for being misleading about it in the first place. This seems to go against Apple’s earlier suggestion that you hold the phone a different way or use a case (both of which, of course, imply there is something to the idea that the design of the new device impacting the signal). That said, I spent last weekend in Lake Tahoe which has areas of decidedly better AT&T service than San Francisco. There, I didn’t notice the same falling bar issue, even when I held it in the corner (it would sometimes drop one bar, but not more). Others have noted this as well — when you’re in an area with good service, the bar loss doesn’t seem to be an issue. When you’re in an area with bad service, it is an issue. So more accurate software should at least solve the bars being high enough to drop in the first place. But all that being said, there is still clearly something to this notion that holding the phone in the lower left corner degrades signal quality. My tests show it, dozens of other tests have shown it as well. And Apple even somewhat acknowledges it, saying this is an issue with all cell phones to some degree. Here’s my take on this (and while I’m no expert, this seems to be pretty common sense): Apple’s software update should alleviate some concern about the signal drop by being more accurate in the first place. But the signal drop when holding the phone is very real — again, just as it is on other devices like the iPhone 3GS. The fact that the iPhone 4 is the first phone with the antenna on the outside of the phone, I have to believe must exacerbate this issue. And this combination of software plus hardware issue is why we’re all talking about this for the first time. But at the end of the day, all that matters is this: does the device work? While that’s a more complicated question for me to answer than it should be because I happen to live in an area with notoriously bad AT&T reception, the answer is yes. In regular use (so, not holding the device a certain way to try and get it to fail) the iPhone 4 seems to perform the same with regard to data usage as the iPhone 3GS did. Without all the hubbub over the signal issue, I don’t think I would have noticed a problem (aside from day one when AT&T’s network was clearly getting slammed harder than usual). As for call quality, I think the iPhone 4 is actually a bit better , believe it or not. I’ve been to at least three spots where I couldn’t make a call before, and now I can. This lends some credence to the idea that the iPhone 4 actually has a better antenna than the previous iPhones, despite the fact that it’s now exposed and seemingly more susceptible to signal degradation. I have also tried using the iPhone 4 with the new bumpers Apple sells for the device, and it definitely seems to help the lower left corner issue. It’s too bad these things coast $29.99 a pop. I know Apple’s current stance is not to give these things away, but I wouldn’t be surprised if they don’t start doing it if the software update isn’t as effective as they hope. The Design All this antenna talk is the direct result of something else: design decisions Apple made for the iPhone 4. Ultimately, they may regret the exterior antenna choice, but it’s hard to argue with the overall package. The iPhone 4 is easily the best piece of mobile hardware I’ve ever laid my hands on. In my initial thoughts (again, after playing with the device for about 20 minutes), I noted that the iPhone 4 made the iPhone 3GS feel a bit like a toy in comparison. Well, if the iPhone 3GS feels like a toy, most other smartphones out there feel like toys from the 99 Cent Store compared to iPhone 4. It’s just at a whole different level. I happen to have 10 other recently popular cell phones laying around my apartment (dating back to the Motorola RAZR — the phone I used right before the original iPhone). I decided to pick each up just to see how they feel compared to the iPhone 4. It’s kind of a joke. Some feel okay (the EVO and Nexus One), but nowhere close to the iPhone 4. Some feel pure amateur by comparison (the Palm Pre and the myTouch 3G). And some feel like I’m holding a Zack Morris or Gordon Gekko-style brick (the G1). In fact, the best of the bunch was the original iPhone with its aluminum back, in my opinion. There has never been an iPhone that feels more solid, looks so symmetrical, and has buttons that feel so right. I’m sure someone will tell me there’s a phone out there that’s crafted at least as well (perhaps in one of the European countries). But I have no doubt that if such a device exists, it’s one that 99.99% of us will never see or use because it probably costs thousands of dollars. That may be the most impressive thing about the iPhone 4 — it’s priced to move at just $199 (or $299 — both after AT&T subsidy, obviously). No other phone in that price range can touch the iPhone 4 in terms of design and build quality. Not by a long shot. That’s actually the other thing that saddens me about the bumper — it just makes the device feel (and look) cheaper. That said, the bumper is very useful when setting your device down flat because it provides some room between the all glass back and whatever surface it’s on. This glass is supposedly extremely strong, but that doesn’t mean sticky substances can’t muck up say, the back camera. The Camera Speaking of the camera, it’s a thing of beauty. Maybe you’ve heard Apple’s marketing talk that “it’s about more than megapixels” — coined because the iPhone 4 has a 5 megapixel camera while rivals like the EVO have an 8 megapixel one. Well, it’s not actually just marketing talk, it’s absolutely true. I have both devices and the iPhone 4′s camera is definitely better the EVO’s. And that’s just in quality — as previously mentioned, the camera software on the EVO seems to be buggy and often has issues saving pictures. I haven’t had an issue once on the iPhone. The EVO also makes it hard to switch between the back and front camera on the device. On the iPhone 4, it’s a one-click process right there on the screen. What most impresses me about the iPhone 4′s camera though is its ability to shoot in low light. In that regard, it reminds me much more of my Canon S90, than any other camera phone I’ve ever used. The iPhone 4 includes an LED flash, and it works fine, but I’m tempted never to use it because this thing is so good in low light. (See: the picturea below taken with the iPhone 4.) Just as impressive as the still camera is the iPhone 4′s ability to shoot HD video (720p). This matches the EVO and other Android phones in terms of quality and it also brings it up to par with the stand-alone Flip HD cams. The quality of HD videos taken with the iPhone 4 is excellent. There are some stability issues if your taking the video while walking, but standing still, things look amazing (see: below). FaceTime The other big element of the iPhone 4 Apple is playing up (and, in fact, the only element they’re playing up in commercials right now) is FaceTime. Yes, I know, other phones have done video chat for some time now. But the fact that seemingly everyone is talking about mobile video chatting for the first time with this release says just about all you need to say. As a technological demo, FaceTime is impressive. It really is one-click-and-it-works provided both parties have iPhone 4s are are connected to WiFi. There’s nothing to set up, nothing to configure. You hit the button and it works. As a real world usable technology, FaceTime is profound. It’s one thing to do demos for your friends. It’s another when you make your first real FaceTime call. There you are, somewhere in the world, face-to-face with someone else, someplace else in the world. Once the initial cool factor wears off, it’s like your in the room with them. And Apple is ingenious to play this up in their commercial (below). But what’s even crazier about FaceTime is that Apple says they will open source the technology — something which Apple doesn’t often do. If third-party developers choose to utilize it, it could be really interesting. Android During Google I/O this past year, Google didn’t beat around the bush: the updates they were making with Android 2.2 were aimed squarely at the iPhone. The problem that Android as a platform faces (with regard to challenging Apple) is that they don’t have the control over the software + hardware mix in the same way that Apple does with the iPhone. Yes, they may have taken charge of the design the Nexus One — and that is still, in my mind, their best phone to date — but they don’t have the type of industrial design expertise that Apple does in-house. And it seems unlikely that they ever will unless they change strategy. Android now brings a lot to the table — plenty of things that the iPhone doesn’t offer such as WiFi hotspot creation, true voice search, and tight Google Voice integration. From a technological and spec sheet perspective, Android is impressive — and it continues to get more so. But from a regular consumer and practical perspective, iPhone remains the device to beat. There are just so many things you can do on the device with such ease that are kind of a pain in the ass on Android. It doesn’t appear that Apple is letting Android phase them — they still focus on quality over quantity . But that doesn’t mean the moves Google is making with Android don’t alter Apple’s selective areas of focus for the iPhone. And I think it’s great that there are two companies playing off each other in that regard . They’re pushing one another to continue to innovate. And that means all of us, as consumers, win. From a hardware perspective, iPhone 4 rises to the challenge brought by many Android devices in the year since the iPhone 3GS launched. And it surpasses those devices. It offers a better screen, better camera, better speed, and better battery life than any Android device. But I have no doubt that much of that will again change in the next year, as Android continues to rapidly iterate. And then iPhone 5 will come out, and we’ll be having this discussion all over again. Conclusion + One More Thing In conclusion, if you said you were buying a phone today, I would absolutely tell you to get the iPhone 4. Are there antenna issues? Yes, but they don’t adversely affect the overall experience to the point where I wouldn’t buy this phone over all others. And in fact, in normal day-to-day usage they don’t seem to adversely affect the iPhone usage that I’m used to at all (and that’s not so much a statement in favor of Apple as it is a statement against AT&T). That brings me to the caveat. And it’s a big one. Since the initial launch of the iPhone there have been rumors about the device coming to Verizon — but those rumors are now louder than ever . The current ones suggest a January 2011 launch date for such a pairing. If I 100% knew that was the case, there is no way I would recommend anyone to buy the iPhone 4 right now. But, just as was the case last year, I simply don’t know that right now — and I’m not sure anyone besides Apple really does (including both AT&T and Verizon). Basically, buying the iPhone 4 right now is a several hundred dollar bet that it won’t launch on Verizon in 6 months. It’s a gamble. But there is a silver lining if you choose to make the bet. Even if the Verizon iPhone does launch, it should help the iPhone on AT&T, because there will undoubtedly be defectors by the thousands (if not more). Those users switching will ease the strain on AT&T’s network and could actually render it usable at all times again. It really could be a win-win. Speculation aside, the iPhone 4 is the smartphone to beat from this point going forward. It will be fun to watch Android try to answer and see if they can dethrone the king before iPhone 5. Leading up to iPhone 4, Android has kept inching closer, but this latest device from Apple is the biggest leap forward the product line has taken yet. It’s going to be hard to beat. CrunchBase Information iPhone 4 Information provided by CrunchBase

Well that didn’t take long. Not even 24 hours after the iPhone 4 became available online for pre-order, it is completely sold out. Earlier today, reports had AT&T being out of the device. Now the Apple Online Store is out of them too. They’ll still let you pre-order one, but you won’t be getting it on June 24 (launch day). Instead, Apple is saying the next batch of phones will ship by July 2. The fact that Apple blew through their entire first run of iPhone 4s in something like 20 hours is impressive any way you slice it. But it also begs the question: how fast would the device have sold out if the pre-order system actually worked today? I don’t think it’s a stretch to think the iPhone might have been gone twice as fast. As we covered last night , when the iPhone 4 first went up for pre-order on Apple’s website, there were massive failures in the system that prevented people from completing their orders. Those failures carried into this morning and even this afternoon and people still were having difficulty ordering the phone. Some were able to order it from AT&T’s site, others weren’t. Some were able to order from the new iPhone Apple Store app, others weren’t. The system seems to be running smoothly now, but again, if you place your order on Apple’s site, it will state that you phone will ship after launch. The July 2 date currently listed is just 8 days after the current June 24 launch — but that’s also the ship date, so it could arrive a few days after that. Right now, if you’re hoping for an iPhone 4 before July, your best bet may be to hope Apple releases the elusive white iPhone 4 (which didn’t go up for pre-sale last night) into the wild before then. Or hope that Apple saved a few to sell in stores to those that didn’t pre-order. CrunchBase Information iPhone 4 Apple AT&T Information provided by CrunchBase

 Page 1 of 5  1  2  3  4  5 »