A quick glance at that render we’d obtained of the rumored MOTOSPLIT had us thinking we were seeing a large, Sholes -style phone with a musclebound OMAP3 core, but hold up — maybe this is a lower-end (and stranger) phone than we’d originally thought. Android Community has gotten tipped with additional details and another supposed render of the handset, and the most notable tidbit here seems to be that the phone is said to use dynamic key labels ( a la Samsung Alias 2 ) to let the user pull out a single side as a numeric keypad or both sides (hence the “SPLIT” in the name) for full QWERTY action. In the QWERTY configuration, there’s apparently a kickstand around back that would help you set the phone on a desk and type with all the ease of the world’s smallest netbook cocked at an awkward 45-degree angle. The wisdom and usability of this kind of setup remains a huge question mark, but the bigger question mark might be inside the phone itself: we’re hearing here that the MOTOSPLIT would use the same core as the Backflip , an old-school Qualcomm MSM7201A. Frankly that seems unlikely at best — virtually every Qualcomm-powered midrange smartphone to be introduced in 2010 from here on out will be using an MSM7227 or 7627 (including Moto’s own Devour ), so we’re going to cautiously assume this particular piece of the intel is incorrect. Please let it be incorrect, Motorola, we beg of you. Motorola MOTOSPLIT to have dynamic key labels, lame processor? originally appeared on Engadget on Sat, 06 Feb 2010 20:36:00 EST. Please see our terms for use of feeds . Permalink   SlashGear  |  Android Community  |  Email this  |  Comments

Could IBM be prepping more of its own location-aware technology and devices? According to a recent patent filing, it looks like it. On Thursday, Big Blue filed for a patent for a “method and system for location-aware authorization.” The inventors appear to be IBM engineers based in Rome, Italy. According to the filing, the technology would provide a method and technology to control access to a device based on the location of that device. IBM gave the example of a company that only wanted employees to use a particular device in the office or their home and believe that their technology would allow the employer to control where the particular device can be accessed. Here’s an excerpt from the filing: The invention provides a method and system for location-aware authorization such as for electronic devices (e.g., mobile electronic devices). One embodiment involves authorizing access to a standalone system such as a mobile device, by collecting user credentials on the device for authentication, obtaining location information (e.g., geographical position) for the device from a locating module such as a satellite navigation module attached to the device, accessing profile authorization information for authenticating the user based on the user credentials and device location information (localization), authorizing access to the device by the user if the profiled authorization settings match the credentials and the position of the device. Talk about GPS-lockdown.  In an age of mobile workers and telecommuters, such a product might be more of a hindrance than a help for most organizations.  But I could see putting something like that on servers or machines with super-sensitive data that are not supposed to leave the premises.  The big question looms: what will Big Blue, which reported strong earnings for 2009 this past week, do with this technology? Thanks for the tip Anand S. CrunchBase Information IBM Information provided by CrunchBase

It’s about 9:45 am Paris time here at the sixth annual Le Web conference. Kicking things off is Twitter creator Jack Dorsey , who just launched his new startup, a mobile payment platform and service called Square , talking with Le Web’s Loic Le Meur . There are 2,300 registered attendees at the event, the most ever, and it looks like most of them have jammed themselves into the main floor to see Dorsey talk. The audience is eating this up. A large screen next to the stage is showing real time tweets related to the talk, and a new one is popping up every second or faster. Dorsey is kicking things off talking about his initial vision for Twitter (our first post ). “I knew the concept was huge,” he said on stage. “The hardest part of any idea is getting started.” Dorsey says he’s been surprised by the velocity of growth, and the ways that users have changed it – retweets, @mentions, hashtags, etc., were all invented by users. Jack’s now giving the audience one of the first live demo’s of his new startup, Square (see here for a video of our demo ). Square lets users make payments over a mobile phone, starting with the iPhone. The hardware will be given away for free, he says. Funny enough, the demo isn’t working properly, although Loic says it worked perfectly back stage. Dorsey switched from wifi to Orange’s mobile network and the payment went right through. Dorsey is highlighting the social aspects of the service. A picture of the payer pops up if they’re a registered user, adding security to the transaction. The service is in limited beta, says Dorsey. And a number of retailers around the U.S. are accepting payments via Square. Dorsey says the service will go live for all next year, hopefully by March. He also responded to a question I asked about Apple’s explorations into this space – they will become a direct competitor. Dorsey says they’re focused on the user experience, getting people in without contracts, merchant accounts, etc. Apple is doing things differently. Crunch Network : CrunchGear drool over the sexiest new gadgets and hardware.

The types of marketing offers (we refer to them more descriptively as scams) that have plagued ecommerce sites like Intelius are now facing U.S. government scrutiny. These scams are kissing cousins to the Scamville social gaming offers that we’ve written about recently. Next week the U.S. Senate Committee on Commerce, Science, and Transportation will hold a full committee hearing on Aggressive Sales Tactics on the Internet and their Impact on American Consumers. This expands on a committee investigation into the marketing practices of a number of firms that supply these offers to partners. They could sell tickets to this thing. I’d pay good money to be there. Last week sixteen companies that conduct sales over the Internet were sent letters requesting information about their relationships with the three marketing companies being investigated by the panel – Vertrue, Webloyalty and Affinion. The companies that received letters: 1-800-FLOWERS.com, AirTran Holdings Inc. (AAI), Classmates Online Inc., Continental Airlines Inc. ( CAL), FTD, Fandango Inc., Hotwire Inc., Intelius Inc., MovieTickets.com Inc., Orbitz, Pizza Hut, priceline.com, Redcats USA, Shutterfly Inc. (SFLY), US Airways Group Inc. (LCC) and Vistaprint USA Inc. Adaptive Marketing, which works with Intelius, is a subsidiary of Vertrue. We outlined how these offers mislead consumers into agreeing to unwanted credit card subscriptions here . Immediately after an ecommerce transaction takes place, buyers are presented with an offer to take a survey and/or get a partial rebate on their purchase. If they click yes, their credit card information is transferred to the ecommerce company and the user begins a difficult-to-terminate subscription to a worthless service. Ecommerce sites that use these types of offers can get CPMs for the ads ranging from $2,000 – $2,500, say experts we’ve spoken with, and they make up a material percentage of revenue. Crunch Network : MobileCrunch Mobile Gadgets and Applications, Delivered Daily.

Last weekend I wrote about how the big social gaming companies are making hundreds of millions of dollars in revenue on Facebook and MySpace through games like Farmville and Mobsters. Major media can’t stop applauding the companies long enough to understand what’s really going on with these games. The real story isn’t the business success of these startups. It’s the completely unethical way that they are going about achieving that success. In short, these games try to get people to pay cash for in game currency so they can level up faster and have a better overall experience. Which is fine. But for users who won’t pay cash, a wide variety of “offers” are available where they can get in-game currency in exchange for lead gen-type offers. Most of these offers are bad for consumers because it confusingly gets them to pay far more for in-game currency than if they just paid cash (there are notable exceptions, but the scammy stuff tends to crowd out the legitimate offers). And it’s also bad for legitimate advertisers. The reason why I call this an ecosystem is that it’s a self-reinforcing downward cycle. Users are tricked into these lead gen scams. The games get paid, and they plow that money back into Facebook and MySpace in advertising, getting more users. Who are then monetized via lead gen scams. That money is then plowed back into Facebook and MySpace in advertising to get more users… Here’s the really insidious part: game developers who monetize the best (and that’s Zynga) make the most money and can spend the most on advertising. Those that won’t touch this stuff (Slide and others) fall further and further behind. Other game developers have to either get in on the monetization or fall behind as well. Companies like Playdom and Playfish seem to be struggling with their conscience and are constantly shifting their policies on lead gen. The games that scam the most, win. And some users aren’t dumb, either. For every user who gets tricked into some fake mobile subscription, there’s another who can beat the system. That’s where the legitimate advertisers, like Netflix and Blockbuster, get hit. Users sign up for a free trial with a credit card, get their game currency, then cancel the membership and start over. Netflix has a policy of only paying for a user once. But game developers use a complex set of partner chains to launder these leads and try to get them through for payment. Netflix sees an overall lowering of quality and pays less for leads. Game developers, desperate to monetize, then search for ever more questionable offers to make up the difference. In the end, the decent advertisers are out, and only the worst of the worst remain. Left alone, the system really will slide into a full blown disaster. The platforms (Facebook and MySpace) are in a position to regulate this, and even have rules prohibiting some scams . But those rules are routinely ignored by developers, and are rarely enforced by Facebook and MySpace. There can be only one reason Facebook and MySpace turn a blind eye to user protection – they’re getting such a huge cut of revenue back from these developers in advertising. If they turn off the spigot, they hurt themselves. Zynga may be spending $50 million a year on Facebook advertising alone, fueled partially by lead gen scams. Wonder how Facebook got to profitability way ahead of schedule? It was a surge in this kind of advertising. The money looks clean – it’s from Zynga, Playfish, Playdom and others. But a large portion of it is coming from users who’ve been tricked into one scam or another. And recent moves by Facebook to shut down application spam only make the problem worse in some way – game developers have to spend more money on advertisers to get users now that the viral channels are shut down. That means the games have to monetize even better. Which means more scams. It’s time for this to stop. Facebook and MySpace need to create and enforce rules against it so that game developers aren’t tempted to get a competitive edge by scamming users. And if Facebook/MySpace won’t protect users, then the government will have to step in. There’s an easy way to determine if something is a scam or not. For any particular offer, ask yourself if anyone would buy the product or service if the terms were clearly spelled out for them, and they weren’t being bribed with in-game currency. The answer for many of these is a resounding “no.” A few examples are below. Examples Of Scams: A typical scam: users are offered in game currency in exchange for filling out an IQ survey. Four simple questions are asked. The answers are irrelevant. When the user gets to the last question they are told their results will be text messaged to them. They are asked to enter in their mobile phone number, and are texted a pin code to enter on the quiz. Once they’ve done that, they’ve just subscribed to a $9.99/month subscription. Tatto Media is the company at the very end of the line on most mobile scams, and they flow it up through Offerpal, SuperRewards and others to the game developers. As you can see in the image below, nothing in the offer says that the user will be billed $10/month forever for a useless service. Another scam: Video Professor. Users are offered in game currency if they sign up to receive a free learning CD from Video Professor. The user is told they pay nothing except a $10 shipping charge. But the fine print, on a different page from checkout, tells them they are really getting a whole set of CDs and will be billed $189.95 unless they return them. Most users never return them because they don’t know about the extra charge. Woot. Again, sites like Offerpal and SuperRewards flow these offers through to game developers. See here for more on the Video Professor scam. Of course, there’s no mention of any of these payments in the offer itself: An Industry In Denial Yesterday I attended the Virtual Goods Summit in San Francisco. In the Q&A session of one panel I asked Offerpal CEO Anu Shukla to explain the ethics of her business, and outlined my ecosystem of hell argument above. Shukla went on a tirade, calling my points “shit, doubleshit, and bullshit” (yes, really), but never really addressed the points. A video of the exchange is below, care of Alexa Lee . Offerpal now has a blog post up on the exchange, but they still don’t address the issues. They offer misdirection, denials and a shield of rules that are never actually enforced. Sadly, most of the audience of game developers was on Offerpal’s side. Many of these developers see quick dollars with lead gen scams and they don’t really care about how users are affected. In one session earlier in the day, IGG Cofounder Kevin Xu recommended that game developers “get users in the door to play free, then monetize the hell out of them once they’re hooked.” Sadly, it’s simply human nature to push the rules until they break. It’s time for Facebook and MySpace to protect their users from this stuff and make sure it stops. p.s. – An interesting development. Offerpal defended their mobile survey scams on stage and in the blog post referenced above, saying there was no scam involved. But today those offers have quietly been pulled down from all the games I’ve checked. If there’s no scam, why remove them? At least some good is coming from my ongoing rants. Crunch Network : CrunchBoard because it’s time for you to find a new Job2.0

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